A Decade of Overwatch in China
In the 10 years since the game launched in 2016, there have been highs, lows, and everything in between. It is no exaggeration to say that Overwatch would not be what it is in China without the fans.
๐จ๐ณ ์ค๊ตญ ยท "GAME" ยท ์ด 3๊ฑด
ํํฐ ๋ณด๊ธฐํ์ฌ ์ง์
50.0
0 = ๋ถ์ ์ฐ์ธ
50 = ์ค๋ฆฝ
100 = ๊ธ์ ์ฐ์ธ
์ต๊ทผ 7์ผ ๊ธฐ์ค 160๊ฑด์ ๋ถ์ํ ๊ฒฐ๊ณผ, ๋ด์ค ์ฌ๋ฆฌ์ง์๋ 50.0(๊ท ํ)์ ๋๋ค. ๊ธ์ 0๊ฑด(0.0%)ยท์ค๋ฆฝ 160๊ฑด(100.0%)ยท๋ถ์ 0๊ฑด(0.0%)์ด๋ฉฐ, ์ค๋ฆฝ ๋น์ค์ด ๋๋ ทํ๊ฒ ๋์ต๋๋ค. ์ฑํฅ ์ง์๋ ์ข ํฉ 0.0(์ค๋ ๊ท ํ)์ ๋๋ค.
In the 10 years since the game launched in 2016, there have been highs, lows, and everything in between. It is no exaggeration to say that Overwatch would not be what it is in China without the fans.
The concepts of wuxia and jianghu can be difficult for the uninitiated to grasp, but they have carried some of the deepest ideals in Chinese culture for centuries.
During his first trip to Beijing, Bilal Lashari was a 27-year-old Pakistani traveling with his parents. It was the summer of 2008, when the Chinese capital was swept up in the euphoric atmosphere of the 29th Olympic Games.