Robotics startup Generalist AI is raising $400 million at a $2 billion valuation
Radical Ventures led the round, with Nvidia and Bezos Expeditions among the returning backers
🇺🇸 미국 · IT/기술 · "ROBOTICS" · 총 19건
필터 보기현재 지수
50.0
0 = 부정 우세
50 = 중립
100 = 긍정 우세
최근 7일 기준 11,473건을 분석한 결과, 뉴스 심리지수는 50.0(균형)입니다. 긍정 1건(0.0%)·중립 11,471건(100.0%)·부정 1건(0.0%)이며, 중립 비중이 뚜렷하게 높습니다. 성향 지수는 종합 18.8(중도 균형)입니다.
Radical Ventures led the round, with Nvidia and Bezos Expeditions among the returning backers
Shift Robotics is part of a growing scramble for real-world data as AI companies try to train machines to work in homes, warehouses, and factories.
Spencer Huang, Nvidia’s robotics lead, tells WIRED that the new bot combines the best of both worlds.
Alfred, founded 9 months ago by former Tesla and Meta employees, is aiming to raise at a $40 million valuation
Silicon Valley's AI boom is moving into robotics as OpenAI, Meta, Tesla, and startups race to give AI a body.
Sen. Bernie Sanders (I-VT) has stumbled upon another horrific enemy that will destroy the working class unless it is stopped. He recently posted the following on X. “Jeff Bezos is seeking $100 billion to put robots into factories. Millions of manufacturing jobs — GONE. Driverless vehicle companies are expanding rapidly. Millions of transportation jobs — […]
The crypto VC Framework Ventures led two fundraises for the robotics startup, which projects $100 million in annual run rate.
The U.S. chipmaker's first publicly available humanoid robotics system will use humanoids from Chinese startup Unitree.
Electrons are great. We use them to move vehicles, illuminate cities, and, of course, compute. But computation is not confined to the world of electronics. And shifting to alternative nonelectronic realms can unlock unique advantages: Photonic chips, for instance, process information with light while generating little heat. Another compelling alternative is fluidics, which uses pressurized gases or liquids to build logic circuits. Pioneered in the 1960s but sidelined by microchips, the field reemerged in the 1990s as “microfluidics.” This approach aims to shrink laboratories onto a single chip by creating microscopic fluid channels with integrated micropneumatic control systems. Today, there is a second fluidic revival, this time in the domain of soft robotics. Scaling microfluidic designs up to the millimeter-scale range (millifluidics) enables the higher flow rates necessary to drive robotic actuators. These robots exploit the nonlinear behaviors of soft materials to create lifelike motion and safer interactions, often utilizing pressurized air. By building systems that “think” with the same air that powers them, we can drastically reduce the need for bulky electronic-to-pneumatic interfaces. This is the focus of my Soiboi Studio robotics lab. With millifluidic logic, I have steadily scaled the complexity of my designs. What began with a simple oscillator has most recently evolved into a clock featuring a soft, four-digit, seven-segment display. What Is Millifluidics? Building on microfluidics research from the early 2000s and recent developments from the Grover Lab at the University of California, Riverside, I’ve developed millifluidic devices using standard 3D printing and silicone casting. The basic architecture is simple: A flexible membrane is sandwiched between rigid layers embedded with networks of air channels. Just as electronics rely on differing voltage potentials, these fluidic circuits operate on the pressure difference between atmospheric pressure (logical 0) and a near-vacuum at around −60 kilopascals of relative pressure (logical 1). Using negative pressure means the membrane is pulled into openings. This creates robust seals that allow me to replicate electronic building blocks. A cast silicone membrane forms the face of the clock [top], while behind it sits 3D-printed millifluidic blocks [middle rows]. An Arduino Uno controls driver boards that operate solenoids, which are connected to valves that are attached to a vacuum pump [bottom row].James Provost While fluidic resistors are easily realized by adjusting the channel geometry, the heart of the system is a valve that mimics a metal-oxide-semiconductor field-effect transistor, or MOSFET. This vacuum “transistor” features a flow layer with two chambers (the source and drain) divided by a central valve seat and a control layer containing a cavity (the gate). A membrane runs between the control and flow layers and normally prevents airflow between the source and drain chambers. To switch the transistor on, a vacuum is applied to the gate chamber, sucking the membrane into the cavity and lifting it off the seat. This opens a path for airflow, equivalent to closing an electric circuit. By adding a small aperture to the membrane, I created a check valve—the fluidic equivalent of a diode. By combining transistors and resistive “pull-down” channels, I can build a full suite of logic gates. The original microfluidic designs that inspired me were fabricated from etched glass and milled acrylic. Adapting them for a standard 3D printer required reengineering the logic elements and mastering two critical fabrication techniques. First, I need airtight prints, yet printed plastic is notoriously porous. By printing at elevated temperatures, slow speeds, and slight overextrusion, I was able to fill microscopic gaps. When you’re using transparent filament, there’s a handy visual indicator: The more transparent the plastic appears, the lower its porosity. Second, I used glass for my print bed. By printing the upper and lower chambers directly against this bed, I got the interface surface to become mirror smooth. This finish is essential for creating reliable, airtight seals. A 0.3-millimeter silicone membrane is placed between the layers and secured with screws. How Does the Soft Clock Work? The clockface is a cast silicone membrane. Each digit segment is formed by a small underlying cavity. When air is evacuated from this cavity, the membrane is sucked inward to create a concave hollow; when atmospheric pressure is restored, the silicone pops back flush with the surface. The result is a mesmerizing, organic motion. The “brain” of the clock is an Arduino Uno, while the fluidics significantly reduce the hardware footprint. A four-digit, seven-segment display with two separator dots would require 29 solenoid valves to control directly. My clock needs just 11 valves. A pneumatic transistor is off when its upper control chamber is at atmospheric pressure [top]. When air is removed from the control chamber, it lifts a membrane, which allows air to flow between lower flow chambers and turns the transistor on [bottom]. James Provost To understand how it works, consider a standard electronic four-digit, seven-segment LED display. This also uses 11 pins to drive its digits. (In clockface displays, an additional pin is required to drive the separator dots.) Every digit is connected to a shared data bus with seven lines, one per segment. The four control lines select individual digits. Only one digit is illuminated at time, and strobing the digits at least 50 times per second creates the illusion that all four are simultaneously illuminated. Such high-speed switching is not possible with air. Instead, I rely on memory. Each segment acts like a capacitor: By evacuating its cavity (logic 1), you “charge” the segment; by restoring atmospheric pressure (logic 0), you discharge it. Hence, each digit acts as an independent 7-bit memory. If the system is sufficiently airtight, the segments maintain their state for several seconds. Like the electronic display, the system utilizes a seven-line data bus. Each line connects to a solenoid valve that provides either vacuum or atmospheric pressure. To selectively address the individual digits, I placed a fluidic transistor between each segment and its data line. All the transistors’ control inputs for a given digit are combined into one “write enable” line connected to its own solenoid valve. Activating this valve allows me to write data into the corresponding digit’s memory. The clock updates one digit per second, meaning a full cycle across the face takes 4 seconds. This cycle also drives the separator dots: A set of fluidic diodes connects the enable lines to the dots’ cavities. Consequently, as each digit is addressed, the dots pulse automatically. This display is more than a clock; it is a soft robot that happens to tell time. By offloading computation to the same air that powers movement, the clock approaches a new class of machines that are simpler, lighter, and more integrated. I’m now developing a guide for getting started with vacuum-powered logic and may release a refined version of this clock in the future. Watching the silicone skin morph serves as a fascinating reminder that not all logic needs silicon; sometimes, all you need is flexible silicone and a flow of air. This article appears in the June 2026 print issue as “The Soft Clock.”
Wayve, a UK autonomous-vehicle software startup, launches Wayve Labs to advance AI in robotics. The company is backed by tech giants like Microsoft.
Hugging Face debuts $2,500 bipedal robot project for builders and researchers.
Human Archive, a startup founded by UC Berkeley and Stanford researchers, is paying gig workers in India to wear camera-equipped caps and sensor devices to collect the real-world physical training data that AI and robotics labs are racing to acquire.
The OnCampus program, administered by IEEE Educational Activities, last year expanded its engineering experiences from two to seven universities. Part of TryEngineering, the program is held at universities around the world, offering preuniversity students hands-on opportunities to solve engineering problems. The IEEE Innovation Committee provided funding for the additional locations. New participating institutions The electrical engineering and computing faculty at the University of Zagreb, in Croatia, hosted a two-day program in June. Twenty-five children ages 10 to 14 participated in lectures and workshops on artificial intelligence, computer science, robotics, and astronomy. Tomislav Jagušt, an IEEE senior member and the chair of the IEEE preuniversity coordinating committee, led the program. In September the Arab Academy for Science, Technology, and Maritime Transport’s engineering college held a two-day session at its Abu Kir, Egypt, campus. Fifty students participated in hands-on activities on Ohm’s law, radio communications, and circuit building. They also learned from professors about engineering careers and job opportunities. Also in September, the Majan University College, in Muscat, Oman, hosted 40 high school students who competed in six challenges to design and build circuits. These include an IoT design and an LED brightness control using a potentiometer, a three-terminal, manually adjustable resistor that functions as a variable voltage divider. The program also highlighted AI and quantum computing technologies and introduced students to job opportunities in the fields. The workshop transformed curiosity into creation, empowering students with technical skills and confidence in emerging technologies. In November at the Universiti Malaysia Perlis, in Arau, 50 students explored the fundamentals of quantum computational intelligence and AI through hands-on activities and interactive simulations. IEEE Senior Member Mohd Hafiz Ismail, a professor of electronic engineering and technology, gave an introduction about quantum computing intelligence technology. The Hellenic Robotics Center of Excellence at the National Technical University of Athens hosted a two-day session in December. Twenty-five students explored robotics and AI through hands-on design challenges such as TryEngineering’s AI and machine learning methods. They also toured the university’s research facilities. Hong Kong and Greek universities participate again The City University and St. Francis University in Hong Kong, and the University of Ioannina, Arta campus, Greece, participated in the program for a second year. Under the leadership of IEEE Senior Member Paulina Chan and volunteers from the IEEE Hong Kong Section, the City and St. Francis universities jointly held the program in July. They welcomed 55 students ages 12 to 18 from 41 schools. The students attended tutorials on foundational concepts and theories of AI. They worked in small teams on projects using AI-generated images, voice, and music manipulations. They were coached by students from St. Francis and Imperial College London. The participants presented their projects to judges, teachers, and parents. The students also visited a nearby semiconductor equipment manufacturer to learn about technology careers from engineers working there. The results of a post-program survey showed strong satisfaction with OnCampus, with nearly 75 percent of participants giving it a rating of 4 or higher out of 5. “I enjoyed getting to know about deep learning and its application,” one student participant said. “The content of the activity matched my interest, and I gained new knowledge.” “OnCampus is led by a strong team with lots of experts in the field,” another said. “It’s a rare chance for students to use software, learn about the theory behind how deep learning works, and get a glance at future possibilities.” The University of Ioannina hosted the program in Arta in July with support from IEEE Senior Member Stamatis Dragoumanos and IEEE members Nikos Giannakeas and Eleftheria Kallinikou. Nearly 50 students, ages 12 to 16, attended the seven-day event, supported by 17 instructors and six volunteers from the university’s IEEE student branch. The students learned about AI, augmented reality, microchip design, microcontrollers, and 3D printing. They also attended presentations by engineers from the industry. To give the students exposure to real-world engineering, they visited two hydroelectric power plants and a green data center. At the end of the program, students presented their projects and showcased the technical skills they had developed. Those involved in the TryEngineering OnCampus program are proud of the impactful experiences students have gained. The opportunities are possible because universities open their doors, share their expertise, and invest in the next generation of innovators. The University of Zagreb, the Arab Academy for Science, Technology, and Maritime Transport, the Majan University College, and The City University and St. Francis University will be participating again this year. To learn how you can bring the OnCampus program to your educational institution, send a request to tryengineering@ieee.org.
This sponsored article is brought to you by Wetour Robotics. A field technician on a wind turbine, harness clipped, both hands on a wrench, needs to send a command to the diagnostic device hanging at her belt. A logistics worker on a loading dock, gloves on, eyes on the pallet, needs to redirect a connected lift. A person using an assistive mobility device on a crowded street wants to nudge it forward without taking out a phone or speaking aloud. None of these moments call for a smarter robot. They call for a smarter way to be heard by the machines that already exist. The industry has been building from one side The past three years of Physical AI have been a story of remarkable progress on the robot side of the loop. Companies like Boston Dynamics, Figure, and Unitree have advanced actuators, locomotion, and dexterity to a level that would have seemed implausible a decade ago. Google DeepMind’s Gemini Robotics has redefined what vision-language-action models can do in unstructured settings. The trajectory of the hardware and the foundation models is real, and it is accelerating. But there is another side to this loop, and it has been treated as a solved problem for too long. The interface between humans and machines has defaulted, for 40 years, to three input modalities: screens, buttons, and voice. Each of those assumes the user can stop, look down, and translate intent into structured commands. That assumption breaks the moment the work moves into a real environment. On a turbine. On a dock. On a sidewalk. In any setting where hands are occupied, eyes are committed, or speaking is impractical, the conventional interface stack quietly fails. Spatial Intent Fusion is the simultaneous processing of three streams of human-centered information, namely spatial position, visual context, and gestural intent: Your body is the interface. The bottleneck on the human side of the loop is becoming as important as the one on the machine side. And solving it requires a different question. Not how do we make the robot more capable, but how do we let the human participate in the computing system as naturally as the robot already does. Wetour Robotics’ bet: put the human back into the computing loop Wetour Robotics is betting that the next architectural leap in Physical AI is not about making the robot more capable. It is about making the human a first-class node in the computing network, with the same kind of low-latency, high-fidelity participation that connected devices already enjoy. Wetour Robotics’ engineers frame the problem this way: a wristband that recognizes a gesture is not enough. A camera that recognizes a scene is not enough. The information a human carries about what they are about to do is distributed across multiple channels, including where their body is in space, what their eyes are attending to, and what their muscles are preparing to do, and any single channel observed in isolation is ambiguous. Reconstructing intent reliably means fusing those channels at the operating system level, with latency low enough that the loop feels closed rather than mediated. This approach has a name. Wetour Robotics calls it Spatial Intent Fusion: the simultaneous processing of three streams of human-centered information, namely spatial position, visual context, and gestural intent, fused into a single real-time command for any connected physical device. It is the technical implementation behind a simpler positioning statement the company uses externally: your body is the interface. Orchestra is a portable intelligent hub running the operating system that handles sensor fusion, intent inference, command translation, and safety arbitration. The reference compute platform is NVIDIA Jetson Orin Nano Super, which provides enough on-device inference capacity to keep the entire control loop at the edge, with no cloud dependency on the critical path. Wetour Robotics The architecture: three layers, four engines, one loop Orchestra is not a single device but a layered platform, designed from the start to be sensor-flexible and actuator-agnostic. The architecture decomposes into three perception layers and four coordination engines. Orchestra itself is the local compute and orchestration core: a portable intelligent hub running the operating system that handles sensor fusion, intent inference, command translation, and safety arbitration. The reference compute platform is NVIDIA Jetson Orin Nano Super, which provides enough on-device inference capacity to keep the entire control loop at the edge, with no cloud dependency on the critical path. Edge inference is non-negotiable for this application. Full-chain latency from biosignal acquisition to actuator command is held under 100 milliseconds, the envelope inside which closed-loop control feels natural rather than laggy. VisionLink handles visual and spatial perception. Cameras feed into vision models that identify objects, estimate distances, and track environmental context. VisionLink is designed not as a passive recognition layer but as a real-time command generator: its outputs feed directly into Orchestra OS to be fused with biosignal data. Conductor is the biosignal pipeline. It ingests raw surface electromyographic (sEMG) data from a wrist-worn device, classifies temporal patterns into discrete gestures or continuous control signals, and outputs actuator commands. The technically interesting property of sEMG for this use case is that the signal precedes visible motion. Motor unit action potentials appear at the skin surface roughly 50 to 80 milliseconds before a finger completes the corresponding gesture. Wetour Robotics calls this property pre-motion intent sensing, and it is what allows Orchestra to anticipate user intent rather than react to it. On top of the three perception layers, Orchestra OS runs four coordination engines. The Perception Engine ingests and normalizes raw sensor streams. The Intent Engine performs Spatial Intent Fusion across modalities, resolving what the user is trying to do given where they are, what they are looking at, and what their hand is signaling. The Orchestration Engine translates intent into device-specific command sequences for any connected actuator. The Safety Engine arbitrates conflicting commands, enforces operational envelopes, and gates execution against runtime safety conditions. Wetour Robotics The trade-offs we’re honest about No system that bridges the human body and the digital world is finished. Three engineering challenges remain open, and the company addresses each with a deliberate trade-off rather than a claim of having fully solved it. Baseline stability of sEMG under motion. In a stationary user, continuous gesture recognition from sEMG is reliable. Once the user is walking, climbing, or otherwise moving, motion artifacts and electrode drift degrade the signal in ways that are difficult to fully compensate for. Rather than overpromise on continuous control in dynamic settings, Orchestra defaults to a smaller set of robust discrete gestures in complex operating environments, and reserves continuous control modes for contexts where the signal-to-noise ratio supports them. Miniaturization of edge AI compute. Running the Orchestra control loop entirely at the edge requires real on-device inference, which has historically meant trading off between compute capacity, battery life, and form factor. Wetour Robotics’ approach has been a compact carrier board paired with a thermal design and a battery module sized for all-day wearability. The result is a hub that travels with the user rather than tethering them to a desk, and that performs the full perception-to-actuation loop without offloading to the cloud. Heterogeneity of third-party device protocols. The actuator side of the loop is a fragmented landscape. Different manufacturers expose different command interfaces, different communication stacks, and different safety conventions, and a Physical AI operating system has to integrate with all of them. Wetour Robotics uses an AI-agent layer to negotiate connection and protocol translation adaptively, so that Orchestra OS can ingest data from a wide range of devices, run them through neural network models that infer human intent, and emit the right command on the right protocol for the device on the other end. Why this matters, and why it helps the rest of the field The history of computing is a history of interface revolutions. Command lines gave way to graphical user interfaces, which gave way to touch, which gave way to voice. Each transition expanded who could participate in the system and what they could do with it. The next transition is not about a new screen or a new microphone. It is about treating the human body itself as a participant in the computing network, capable of contributing intent at the same speed and fidelity that any other connected node can. The history of computing is a history of interface revolutions. The next transition is not about a new screen or a new microphone — it is about treating the human body itself as a participant in the computing network. This path is not a competitor to the work being done on humanoid robots, foundation models for embodied AI, and dexterous manipulation. It is the missing complement to that work. The hardest open problem for humanoid systems is the data: every natural interaction between a human and the physical world is a potential training signal, and most of those interactions are currently invisible to any computing system. As more humans become first-class nodes in the loop, those interactions become observable, structured, and ultimately useful for training the next generation of embodied AI, including the humanoid robots being developed today. In other words: putting the human back into the computing loop is not just about better interfaces for individual users. It is about generating the kind of grounded, in-the-wild human-machine interaction data that the broader Physical AI ecosystem will need to keep advancing. The robot side and the human side of the loop are not two competing futures. They are two halves of the same one. That is what Wetour Robotics means when it says: Your body is the interface. Learn more at wetourrobotics.com.
Over the next few decades, billions of autonomous, AI-powered robots will work alongside people in factories, perform tedious tasks in warehouses, care for the elderly, assist in unsafe disaster areas, deliver packages and food to our doorsteps, and eventually help out in our homes. Some will look like us, and many won’t. What is certain is that regardless of form factor, robots will all rely heavily on AI in order to deliver real-world value. In 2025, total investments in robotics companies reached a record US $40.7 billion, accounting for 9 percent of all venture funding. The multibillion dollar question therefore is this: What will it take for AI-powered robots to begin to have a serious economic impact? Many of today’s robotics and AI companies are making bold claims, such as that humanoid robots will soon be coming into our homes, but there’s still a big gap between promise and reality. The promise of robots that live and work alongside us has been the stuff of science fiction for a very long time. And while many programmers have tried to make that promise a reality, the physical world is just too complicated for traditional computer programs to handle the endless complexity it presents. Thanks to AI, robots are no longer being programmed—instead, they learn to operate in the real world. With enough practice, they can learn to perceive and understand the world around them, reason about that world, and use that reason and understanding to perform tasks that are useful, reliable, and safe. The two of us have worked at the forefront of AI and robotics for the last decade, as a Professor in Robotics at Oregon State University and Co-Founder of Agility Robotics, and as former CEO of the Everyday Robots moonshot at Google X. Our experience deploying AI-powered robots in real-world settings has given us a perspective on where AI can be used to great benefit in complex robotic systems in the near term and where we are still on the frontier of science fiction. We believe AI will enable an inflection point in robotics advances, but that it will be through the well-engineered application of coordinated systems of different AI tools rather than a single ChatGPT-style breakthrough. As the excitement around AI is matched only by the uncertainty of what will be possible, here are five hard truths that will define AI in robotics. 1. The YouTube-to-Reality Gap Is Real For years, we have been seeing videos on YouTube with humanoid robots performing amazing moves on everything from a dance floor to an obstacle course. The inside knowledge in robotics is to “never trust a YouTube robot video.” The gap between real robots that can perform real work in unstructured human environments and carefully scripted and edited robot performances remains significant. The latest performance to get a lot of attention was a martial arts show featuring Unitree humanoid robots performing with children at the Chinese 2026 Spring Festival Gala. While impressive, this falls into a long lineage of tightly scripted robotic performances, where everything has been carefully choreographed and planned in advance. The low-level controls, synchronization, and choreography were stunning, yet the Spring Gala robot performance showed a level of autonomy and intelligence much closer to industrial robots building cars in a factory than something that will show up in your living room any time soon. Seeing these kinds of demos nevertheless raises questions about where robotics really is. If robots can perform kung fu moves and do backflips and dance, why aren’t they also showing up on factory floors yet? And why can’t they do the dishes in my home after dinner? The simple answer is this: Making AI-powered robots capable of performing general tasks in varied human environments is still really hard. While impressive technological feats like those at the Spring Festival may make it look like we could be very close, the use of AI in these demos is only for low-level motor control (to keep the robots from falling over) and therefore is only a small part of the solution for robots to be general purpose in the real, unstructured spaces where we humans live and work. 2. Data Is An Unsolved Challenge Large Language Models (LLMs) like OpenAI’s ChatGPT and Anthropic’s Claude were initially trained on an internet-scale database of text. The world woke up one day in late 2022 to ChatGPT demonstrating that AI computers could suddenly “speak” to us in prose or verse and about seemingly any topic. LLMs have turned out to generalize well and are now able to take multimodal input (text, images, video) and produce multimodal output. Importantly, the corpus of training data was both enormous and human-generated, which are characteristics that form the gold standard for AI training. The fastest path to robots as part of everyday life may emerge through a range of robot forms performing increasingly sophisticated applications and employing a range of AI tools.Agility Robotics Giving AI a body (in the form of a robot), so that it can engage with people in the physical world, continues to be a very difficult and broadly unsolved problem. AI models for general-purpose robotics must simultaneously satisfy multiple, often conflicting, physical, geometric, and temporal limitations while operating in unstructured, dynamic environments. In order to generalize, robot models need to be trained on data gathered in a high-dimensional configuration space, where “dimensions” represent text, lighting conditions, degrees of freedom, joint limits, velocities, force, and safety boundaries, just to mention a few. Importantly, this must be good data—it must contain many examples from what amounts to an infinite number of possible configurations in the physical world. Since there are very few existing sources of data like this, approaches like teleoperation, video analysis, motion capture of humans, and self-exploration in simulation and in the real world are all seen as important ways to collect data. It’s a herculean task. For example, at Everyday Robots at Google X, we ran 240 million robot instances in our simulator over the course of 2022 to collect training data, mostly to train a trash-sorting model. Similar amounts of data will be needed for every skill to get to a similar level of capability, which is not yet human level. 3. There Will Be No Single Robot AI We are far away from a moment where a single AI model might allow general-purpose robots to live and work alongside us. General-purpose robots can have wheels or legs. They can have one, two, three, or more arms. Some have propellers and can fly, while others may be designed to operate under water. Some will drive on busy roads. The physical world is infinitely varied and complex. And then there are all the people and other animals that will be surrounding the robots. How do you train a model to operate a robot safely and reliably in all of these settings? The simple answer is: You don’t. At least not for quite some time. We believe the winning AI architecture leading to the next big breakthroughs in general-purpose robotics will be “agentic AI” for robots, which are high-level coordinating models that can reason, plan, use tools, and learn from outcomes to execute complex tasks with limited supervision. Agentic, high-level models running on robots will invoke a system of specialized ones for different types of tasks. We will likely soon see multiple robots collaborating and coordinating with each other through their onboard agentic AI models. AI tools are unlocking new and powerful capabilities in robotics, which in turn will enable new solutions and new markets. It’s encouraging to see these new models being made broadly available, some even as open-source solutions. This availability is akin to what happened with the internet: Real progress occurred when it became ubiquitous. We anticipate an inevitable democratization of complex behaviors in robotics with wide access to these AI tools and technologies. 4. Hardware Is Still Very Hard Robots are complex systems with many parts that all need to work together with great precision. For a robot to be useful and safe, every part of it must be coordinated, from its perception systems to the computer controlling it, all the way down to its individual actuators. Actuators—that is, the motors and gears—are a good example of an important part of the robot where what got us here won’t get us there. The actuators used at scale by most industrial robots will not work for robots that will operate in human environments. If these robots accidentally collide with an obstacle, the resulting impacts are harsh, forces are high, and things break. Humans don’t move in this way. We are far more compliant in how we interact with the world, and we’re constantly making contact with our environment and using that contact to help us accomplish things. Consider the challenge of inserting a key in a lock: Humans typically don’t do this by aligning the key perfectly with the keyhole. Instead, we just feel for the edge of the keyhole and jiggle the key in. Robots need to be able to operate in novel ways to achieve comparable capabilities by using a new class of actuators that are sensitive to force and able to have a compliant interaction with the environment. While these kinds of actuators do exist, they are not yet generally available at scale for robot systems designed to operate around people. 5. Real Value Comes From “Easy” Tasks There’s a big difference between tasks that look impressive and real-world tasks that provide value. Robotics is a perfect example of Moravec’s paradox, which states that tasks that are hard for humans are easy for computers (like multiplying two big numbers), and tasks easy for humans (like a toddler’s movements) are extremely difficult for computers and robots. Serving customers is an unforgiving reality check, because customers only care about solving the real problems they have. If we are to deploy AI-based robot solutions, they must outperform the way things are currently done while demonstrating reliable performance metrics and safety. Agility Robotics’ early work to deploy our humanoid robot Digit in customer locations led to the realization that our first obstacle was safety: Robots that balance and manipulate objects in human spaces bring new types of risk to the workplace. In the first humanoid deployments, physical barriers were necessary, and Agility kicked off a multi-year engineering effort to solve the safety challenge, touching nearly every aspect of robot design and relying heavily on new AI-based approaches to human detection and behavior control. Everyday Robots at Google deployed robots in 2019 that worked autonomously in office buildings doing chores like cleaning cafe tables and sorting trash. We quickly learned how “messy” and difficult the real world is for a robot. This experience informed the architecture and deployment of our AI systems while also gathering real-world data that could be combined with simulation data for training and improving models. This focus on creating a product to meet specific customer needs and deploying robots in real-world settings is the only way to inform the structure of the AI tools and infrastructure for near-term utility on a path towards long-term broader capability and generality. There will be no “aha” moment, no silver bullet algorithm, and no volume of data sufficient to produce a general-purpose robot without extensive real-world experience. AI Robots Are Coming, One Step at a Time As we look to the future, there is no doubt that the world is bringing AI into the physical world through robots. We are at the beginning of a “Cambrian explosion“ of useful, intelligent machines. We believe AI is not one tool, but a huge frontier of technical approaches that is unlocking new capabilities so powerful, they will define our economy moving forward. This will happen not in one single definitive moment, but as an ongoing set of small and large breakthroughs, where AI-driven robots begin to provide real value in a few tasks, and then a few more, with impacts unfolding across numerous $100 billion-plus markets that will dramatically improve the quality of our lives.
Google DeepMind is integrating Street View with Project Genie to create immersive, interactive world simulations for robotics, gaming, and travel, allowing users to explore environments, weather changes, and rare scenarios.
For years, the field of robotics has used the terms “dull, dirty, and dangerous” (DDD) to describe the types of tasks or jobs where robots might be useful—by doing work that’s undesirable for people. A classic example of a DDD job is one of “repetitive physical labor on a steaming hot factory floor involving heavy machinery that threatens life and limb.” But determining which human activities fit into these categories is not as straightforward as it seems. What exactly is a “dull” task, and who makes that assumption? Is “dirty” work just about needing to wash your hands afterwards, or is there also an aspect of social stigma? What data can we rely on to classify jobs as “dangerous?” Our recent work (which was not dull at all) tackles these questions and proposes a framework to help roboticists understand the job context for our technology. First, we did an empirical analysis of robotics publications between 1980 and 2024 that mention DDD and found that only 2.7 percent define DDD and only 8.7 percent provide examples of tasks or jobs. The definitions vary, and many of the examples aren’t particularly specific (for example, “industrial manufacturing,” “home care”). Next, we reviewed the social science literature in anthropology, economics, political science, psychology, and sociology to develop better definitions for “dull,” “dirty,” and “dangerous” work. Again, while it might seem intuitive which tasks to put into these buckets, it turns out that there are some underlying social, economic, and cultural factors that matter. Dangerous Work: Occupations or tasks that result in injury or risk of harm It’s possible to measure the danger of a task or job by using reported information. There are administrative records and surveys that provide numbers on occupational injury rates and hazardous risk factors. While that seems straightforward, it’s important to understand how this data was collected, reported, and verified. First, occupational injuries tend to be underreported, with some studies estimating up to 70 percent of cases missing in administrative databases. Second, injuries and risk factors are rarely disaggregated by characteristics like gender, migration status, formal/informal employment, and work activities. For example, because most personal protective equipment—such as masks, vests, and gloves—are sized for men, women in dangerous work environments face increased safety risks. These caveats are an opportunity for robotics to be helpful. If we went out and looked for it, we could probably find some less obviously dangerous work where robotics might be an important intervention, not to mention some groups that are disproportionately affected and would benefit from more workplace safety. Dirty Work: Occupations or tasks that are physically, socially, or morally tainted Colloquially, most people might think of dirty work as involving physical dirtiness, such as trash removal, cleaning, or dealing with hazardous substances. But social science literature makes clear that dirty work is also about stigma. Socially tainted jobs are often servile or involve interacting with stigmatized groups (for example, correctional officers), and morally tainted jobs include tasks that people commonly perceive as sinful, deceptive, or otherwise defying norms of civility (like a stripper or a collection agent). “Dirty work” is a social construct that can vary across time (like tattoo industry stigma in the United States) and culture (such as nursing in the U.S. versus in Bangladesh). One way to measure whether work is “dirty” is by using the closely related concept of occupational prestige, captured through quantitative surveys where people rank jobs. Another way to measure it is through qualitative data, like ethnographies and interviews. Similar to “dangerous,” we see some hidden opportunities for robotics in “dirty” work. But one of our more interesting takeaways from the data is that a lower-ranked job can be something that the workers themselves enjoy or find immense pride and meaning in. If we care about what tasks are truly undesirable, understanding this worker perspective is important. Dull Work: Occupations or tasks that are repetitive and lacking in autonomy When it comes to defining dull work, what matters most is workers’ own experiences. Outsiders can make a lot of false assumptions about what tasks have value and meaning. Sometimes things that seem boring or routine create the right conditions for developing skills and competence, such as the concentration needed for woodworking, or for socializing and support, when tasks are done alongside others. Instead of assuming that repetitive work is negative, it’s important to examine qualitative data on how people experience the work and what purpose it serves for them. DDD: An actionable framework In our paper, we propose a framework to help the robotics community explore how automation impacts individual jobs. For each term—dull, dirty, and dangerous—the framework gathers key pieces of information to reflect on what physical or social aspects of the task are, in fact, DDD. Worker perspective is an important part of all three considerations. The framework also emphasizes awareness of context—meaning the physical and social environment of an occupation and industry that can influence the DDD nature of a task. Our corresponding worksheet suggests existing data sources to draw on and encourages us to seek out multiple perspectives and consider potential sources of bias in the information. What makes tasks dull, dirty, or dangerous depends on the perspective of the humans doing those tasks.RAI Let’s take, for example, the waste and recycling industry. The world generates over 2 billion tonnes of waste annually, and this figure is expected to rise to nearly 4 billion tonnes by 2050. Intuitively, trash collection seems like a job that hits all the Ds. Going through our worksheet, we confirm that globally, workers in this industry face significant health hazards (dangerous), and waste collection is ranked as a low-status job (dirty), although interestingly, many workers take pride in providing this essential service. The job is also repetitive, but there are aspects that make it not dull. Specifically, workers cite the day-to-day interaction with their coworkers (which includes extensive insider vocabulary, work hacks, and mutual aid groups) and task variety as two of the most enjoyable aspects of the job. Task variety includes inspecting their vehicle and equipment, driving their truck, coordinating with crew members, lifting bins and bags, detecting incorrect sorting of waste, and unloading at the end destination. This finding matters because some types of robotic solutions will eliminate the parts of the job that workers most appreciate. For instance, the National Institute for Occupational Safety and Health (NIOSH) recommends the adoption of automated side loader trucks and collision avoidance systems. This innovation increases safety, which is great, but it also results in a sole worker operating a joystick in a cab, surrounded by sensor and camera surveillance. Instead, we should challenge ourselves to think of solutions that make jobs safer without making them terrible in a different way. To do this, we need to understand all aspects of what makes a job dull, dirty, or dangerous (or not). Our framework aims to facilitate this understanding. Finally, it’s important to note that DDD is only one of many possible approaches to classify what work might be better served by robots. There are lots of ways we could think about which types of tasks or jobs to automate (for example, economic impact or environmental sustainability). Given the popularity of DDD in robotics, we chose this common phrase as a starting point. We would love to see more work in this space, whether it’s data collection on DDD itself or the creation of other frameworks. At RAI, we believe that the fusion of robotics and social sciences opens a whole new world of information, perspectives, opportunities, and value. It fosters a culture of curiosity and mutual learning, and allows us to create actionable tools for anyone in robotics who cares about societal impact. Dull, Dirty, Dangerous: Understanding the Past, Present, and Future of a Key Motivation for Robotics, by Nozomi Nakajima, Pedro Reynolds-Cuéllar, Caitrin Lynch, and Kate Darling from the RAI Institute, was presented at the 21st ACM/IEEE International Conference on Human-Robot Interaction (HRI) in Edinburgh, Scotland.
This sponsored article is brought to you by Melbourne Convention Bureau (MCB) supported by Business Events Australia. Melbourne’s reputation as a global events city, from the Australian Open tennis and Formula 1 Australian Grand Prix to hosting NFL regular season games, now intersects with a different form of scale: large-scale compute, data-intensive research, and advanced engineering. Long recognized for delivering complex international events, the city is applying the same organisational capability to the infrastructure that underpins modern AI research, positioning Melbourne at the convergence of global convening and high-performance digital systems. Consistently ranked among the world’s most livable cities, Melbourne was named Time Out’s Best City in the World in 2026, the first Australian city to hold the title. Melbourne, Australia’s premier conference destination. Tourism Australia More materially for research and innovation, Melbourne is also the nation’s fastest‑growing capital, attracting increasing concentrations of engineering and technology talent, investment and international engagement. Australia’s artificial intelligence (AI) ecosystem is entering a new phase, defined less by isolated initiatives and more by the convergence of compute infrastructure, research intensity and international collaboration. Melbourne sits at this intersection. Melbourne’s trajectory highlights what enables research at scale: access to frontier-grade compute, proximity to industry-ready infrastructure, and repeated opportunities for global research communities to convene. Sovereign AI compute, expanding hyperscale data center campuses and a growing pipeline of international research-led conferences are reshaping the city’s research landscape. Together, these elements position Melbourne as a focal point for applied AI research, advanced engineering and data-intensive science. The growing global influence of AI engineering, underscored by NVIDIA CEO Jensen Huang receiving the 2026 IEEE Medal of Honor, reflects the scale of this shift. In Melbourne, these factors form a reinforcing research flywheel linking infrastructure, discovery and collaboration. Rather than focusing on startup density or short-term commercial output, Melbourne’s trajectory highlights what enables research at scale: access to frontier-grade compute, proximity to industry-ready infrastructure, and repeated opportunities for global research communities to convene. NVIDIA CEO Jensen Huang received the 2026 IEEE Medal of Honor.IEEE Sovereign AI foundations The most recent cornerstone of Melbourne’s AI capability is MAVERIC (Monash AdVanced Environment for Research and Intelligent Computing), Australia’s largest university-based AI supercomputer. Built and deployed by Monash University in partnership with NVIDIA, Dell Technologies, and CDC Data Centres, MAVERIC has been engineered specifically for large scale AI and data intensive science, with medical research representing a key priority. Indeed, in these regards MAVERIC has been designed to function as a Next Generation Trusted Research Environment thus ensuring that it is state-of-the-art and provides a safe and secure framework for the analysis of large sensitive datasets. Designed to support research projects including cancer and neurodegenerative disease detection, clinical trial analysis and drug discovery through to materials science and engineering, MAVERIC enables Australian researchers to train and evaluate large models domestically while keeping highly sensitive datasets secure and under national jurisdiction. This sovereign design is particularly relevant in fields such as medical research where privacy, regulation or intellectual property constraints limit the use of offshore cloud resources. Monash University Vice-Chancellor and President Professor Sharon Pickering with researchers [left to right] Professor Anton Peleg, Professor Victoria Mar, Professor James Whisstock, Vice-President (Strategy and Major Projects) Teresa Finlayson, and Professor Patrick Kwan.Eamon Gallagher (Australian Financial Review) Technically, the system reflects the latest shifts in high performance AI architecture. Built on NVIDIA GB200 NVL72 platforms and integrated using Dell’s rack scale infrastructure, MAVERIC employs closed loop liquid cooling to reduce water consumption compared with conventional air-cooled systems, aligning large scale compute growth with sustainability objectives while supporting high density, high throughput workloads. Professor James Whisstock, Deputy Dean Research of Monash’s Faculty of Medicine, Nursing, and Health Sciences commented, “MAVERIC provides a huge leap forward in our compute capability that will revolutionize our researchers’ ability to address the most challenging and important research questions across the fields of medical research, information technology, and STEM disciplines. It will seed wonderful new cross-disciplinary collaborations, underpin the work of our best and brightest young researchers and will allow our scientists to continue to make major discoveries that positively impact the Australian and global population more broadly.” “MAVERIC provides a huge leap forward in our compute capability that will revolutionize our researchers’ ability to address the most challenging and important research questions across the fields of medical research, information technology, and STEM disciplines.” —Professor James Whisstock, Deputy Dean Research of Monash’s Faculty of Medicine, Nursing, and Health Sciences Monash University frames MAVERIC not as a standalone asset, but as part of the national research infrastructure, intended to strengthen collaboration across academia, healthcare, government and industry. This approach positions Melbourne at the forefront of sovereign AI enabled research in the region. Data center scale as research infrastructure The infrastructure demands of modern AI research extend well beyond individual systems. Melbourne’s expanding data center footprint now supports hyperscale compute, applied AI deployment and large-scale research workloads simultaneously. Total data center investment, US$ billions.Source: Data Centres Global Report 2025 In February 2026, CDC Data Centres opened its first Melbourne campus in Brooklyn, with two live facilities and a third in planning. Combined with CDC’s Laverton campus, Melbourne is projected to host more than 800 megawatts of sovereign digital capacity, critical for AI workloads requiring sustained access to high-density power, cooling and secure environments. Parallel investment is underway in Fishermans Bend, where NEXTDC is developing a AUD $2 billion AI and digital infrastructure hub adjacent to the Innovation Precinct. Planned facilities include an AI Factory, a Mission Critical Operations Center and a Technology Center of Excellence, enabling sovereign AI, high-performance computing and cross-sector collaboration across health, defence and finance. Melbourne hosts Australia’s largest cluster of AI firms, with 188 companies, and more than 40 data centers currently operate across Victoria. The Victorian Government has complemented this growth with an initial AUD $5.5 million investment in the Sustainable Data Center Action Plan. Together, these developments reinforce Melbourne’s role as a national and increasingly global hub for high-performance AI infrastructure as model complexity and infrastructure dependency continue to accelerate. Applied AI research at scale Monash University is home to MAVERIC, Australia’s largest university-based AI supercomputer, built and deployed by Monash in partnership with NVIDIA, Dell Technologies, and CDC Data Centres.Monash University Melbourne’s research strength is underpinned by a dense university network with deep capability across AI, data science and engineering. Institutions including Monash University, the University of Melbourne, Deakin University, La Trobe University, RMIT University and Swinburne University of Technology collectively support research across machine learning, robotics, human-computer interaction, extended reality and advanced manufacturing. This concentration fosters applied collaboration where AI intersects with medicine, sustainability, cognitive systems and immersive technologies. For visiting researchers, it provides access not only to academic expertise but also to live infrastructure environments where research can be tested and validated, reinforcing Melbourne’s position as one of the Asia-Pacific’s most integrated AI research ecosystems. Conferences as research accelerators Plenary session at Melbourne Convention and Exhibition Center.Melbourne Convention Bureau Melbourne’s selection as host city for a growing number of international technology conferences reflects the convergence of research capability and infrastructure maturity. In September 2026, Data Center World Australia and The AI Summit Australia will be co-located at the Melbourne Convention and Exhibition Center, bringing together global leaders across AI, digital infrastructure and enterprise technology. The pairing highlights a broader reality: advances in AI are inseparable from the infrastructure that enables them. Melbourne’s expanding data center footprint now supports hyperscale compute, applied AI deployment and large-scale research workloads simultaneously. Research-led conferences are also expanding Melbourne’s global footprint. ICONIP 2026, hosted by Deakin University, will bring up to 700 researchers in neural networks and machine learning, followed in 2027 by IEEE VR, the leading conference on virtual reality and 3D user interfaces, attracting up to 1,000 delegates. In this context, conferences function not simply as events, but as infrastructure for knowledge transfer, supporting standards exchange, collaboration and system-level learning at global scale. A global platform for advancing research Sovereign compute, data center scale and a strong conference pipeline create a reinforcing cycle, enabling researchers to engage directly with infrastructure and industry well beyond the event itself. By closing the gap between theory and deployment, Melbourne supports deeper technical exchange and more enduring global research networks. This role was recognized in 2025 when the IEEE awarded Melbourne Convention Bureau the 2025 Organisational Supporting Friend of IEEE Member and Geographic Activities (MGA) — the first convention bureau in the Asia Pacific region to receive the acknowledgement as a result of the longstanding partnership with the IEEE Victorian Section. Melbourne Convention Bureau (MCB) representative Fatima Aboudrar, Senior Business Development Manager, with Vijay S. Paul, Immediate Past Chair, IEEE Victorian Section, receiving Supporting Friend Member recognition in 2025. As AI research becomes increasingly dependent on infrastructure scale, sovereign capability, and global collaboration, Melbourne is moving beyond hosting conversations to actively enabling the systems that advance AI and data‑driven research at global scale. Conference support in Melbourne Your browser does not support the video tag. Why host a conference in Melbourne, Australia.Melbourne Convention Bureau This ecosystem is underpinned by Melbourne’s highly accessible city center, where world-class venues, research institutions and industry hubs are located in close proximity. Free public transport and a compact city footprint enable seamless movement from conference floor to real-world application. Melbourne Convention Bureau (MCB) is a not-for-profit state government agency with over 60 years’ experience, that provides IEEE and its members with free support to bring international conferences to Melbourne, Australia. MCB’s support spans early-stage exploration and international bidding through to securing government funding, connecting organizers with venues, accommodation and event suppliers, and providing destination support for conference planning and delivery. Organizations considering a conference in Australia are encouraged to connect with MCB’s dedicated team, which supports IEEE conferences in Melbourne. Enquiries can be directed to info@melbournecb.com.au.
This article is brought to you by DAIMON Robotics. This April, Hong Kong-based DAIMON Robotics has released Daimon-Infinity, which it describes as the largest omni-modal robotic dataset for physical AI, featuring high resolution tactile sensing and spanning a wide range of tasks from folding laundry at home to manufacturing on factory assembly lines. The project is supported by collaborative efforts of partners across China and the globe, including Google DeepMind, Northwestern University, and the National University of Singapore. The move signals a key strategic initiative for DAIMON, a two-and-a-half-year-old company known for its advanced tactile sensor hardware, most notably a monochromatic, vision-based tactile sensor that packs over 110,000 effective sensing units into a fingertip-sized module. Drawing on its high-resolution tactile sensing technology and a distributed out-of-lab collection network capable of generating millions of hours of data annually, DAIMON is building large-scale robot manipulation datasets that include vast amounts of tactile sensing data. To accelerate the real-world deployment of embodied AI, the company has also open-sourced 10,000 hours of its data. Prof. Michael Yu Wang, co-founder and chief scientist at DAIMON Robotics, has pioneered Vision-Tactile-Language-Action (VTLA) architecture, elevating the tactile to a modality on par with vision.DAIMON Robotics Behind the strategy is Prof. Michael Yu Wang, DAIMON’s co-founder and chief scientist. Prof. Wang earned his PhD at Carnegie Mellon — studying manipulation under Matt Mason — and went on to found the Robotics Institute at the Hong Kong University of Science and Technology. An IEEE Fellow and former Editor-in-Chief of IEEE Transactions on Automation Science and Engineering, he has spent roughly four decades in the field. His objective is to address the missing “insensitivity” of robot manipulation, which practically relies on the dominant Vision-Language-Action (VLA) model. He and his team have pioneered Vision-Tactile-Language-Action (VTLA) architecture, elevating the tactile to a modality on par with vision. We spoke with Prof. Wang about how tactile feedback aims to change dexterous manipulation, how the dataset initiative is foreseen to improve our understanding of robotic hands in natural environments, and where — from hotels to convenience stores in China — he sees touch-enabled robots making their first real-world inroads. Daimon-Infinity is the world’s largest omni-modal dataset for Physical AI, featuring million-hour scale multimodal data, ultra-high-res tactile feedback, data from 80+ real scenarios and 2,000+ human skills, and more.DAIMON Robotics The Dataset Initiative This month, DAIMON Robotics released the largest and most comprehensive robotic manipulation dataset with multiple leading academic institutions and enterprises. Why releasing the dataset now, rather than continuing to focus on product development? What impact will this have on the embodied intelligence industry? DAIMON Robotics has been around for almost two and a half years. We have been committed to developing high-resolution, multimodal tactile sensing devices to perceive the interaction between a robot’s hand (particularly its fingertips) and objects. Our devices have become quite robust. They are now accepted and used by a large segment of users, including academic and research institutes as well as leading humanoid robotics companies. As embodied AI continues to advance, the critical role of data has been clearer. Data scarcity remains a primary bottleneck in robot learning, particularly the lack of physical interaction data, which is essential for robots to operate effectively in the real world. Consequently, data quality, reliability, and cost have become major concerns in both research and commercial development. This is exactly where DAIMON excels. Our vision-based tactile technology captures high-quality, multimodal tactile data. Beyond basic contact forces, it records deformation, slip and friction, material properties and surface textures — enabling a comprehensive reconstruction of physical interactions. Building on our expertise in multimodal fusion, we have developed a robust data processing pipeline that seamlessly integrates tactile feedback with vision, motion trajectories, and natural language, transforming raw inputs into training-ready dataset for machine learning models. Recognizing the industry-wide data gap, we view large-scale data collection not only as our unique competitive advantage, but as a responsibility to the broader community. By building and open-sourcing the dataset, we aim to provide the high-quality “fuel” needed to power embodied AI, ultimately accelerating the real-world deployment of general-purpose robotic foundation models. The robotics industry is highly competitive, and many teams have chosen to focus on data. DAIMON is releasing a large and highly comprehensive cross-embodiment, vision-based tactile multimodal robotic manipulation dataset. How were you able to achieve this? We have a dedicated in-house team focused on expanding our capabilities, including building hardware devices and developing our own large-scale model. Although we are a relatively small company, our core tactile sensing technology and innovative data collection paradigm enable us to build large-scale dataset. Our approach is to broaden our offering. We have built the world’s largest distributed out-of-lab data collection network. Rather than relying on centralized data factories, this lightweight and scalable system allows data to be gathered across diverse real-world environments, enabling us to generate millions of hours of data per year. “To drive the advancement of the entire embodied AI field, we have open-sourced 10,000 hours of the dataset for the broader community.” —Prof. Michael Yu Wang, DAIMON Robotics This dataset is being jointly developed with several institutions worldwide. What roles did they play in its development, and how will the dataset benefit their research and products? Besides China based teams, our partners include leading research groups from universities, such as Northwestern University and the National University of Singapore, as well as top global enterprises like Google DeepMind and China Mobile. Their decision to partner with DAIMON is a strong testament to the value of our tactile-rich dataset. Among the companies involved there are some that have already built their own models but are now incorporating tactile information. By deploying our data collection devices across research, manufacturing and other real-world scenarios, they help us to gather highly practical, application-driven data. In turn, our partners leverage the data to train models tailored to their specific use cases. Furthermore, to drive the advancement of the entire embodied AI field, we have open-sourced 10,000 hours of the dataset for the broader community. Equipped with Daimon’s visuotactile sensor, the gripper delicately senses contact and precisely controls force to pick up a fragile eggshell.Daimon Robotics From VLA to VTLA: Why Tactile Sensing Changes the Equation The mainstream paradigm in robotics is currently the Vision-Language-Action (VLA) model, but your team has proposed a Vision-Tactile-Language-Action (VTLA) model. Why is it necessary to incorporate tactile sensing? What does it enable robots to achieve, and which tasks are likely to fail without tactile feedback? Over these years of working to make generalist robots capable of performing manipulation tasks, especially dexterous manipulation — not just power grasping or holding an object, but manipulating objects and using tools to impart forces and motion onto parts — we see these robots being used in household as well as industrial assembly settings. It is well established that tactile information is essential for providing feedback about contact states so that robots can guide their hands and fingers to perform reliable manipulation. Without tactile sensing, robots are severely limited. They struggle to locate objects in dark environments, and without slip detection, they can easily drop fragile items like glass. Furthermore, the inability to precisely control force often leads to failed manipulation tasks or, in severe cases, physical damage. Naturally, the VLA approach needs to be enhanced to incorporate tactile information. We expanded the VLA framework to incorporate tactile data, creating the VTLA model. An additional benefit of our tactile sensor is that it is vision-based: We capture visual images of the deformation on the fingertip surface. We capture multiple images in a time sequence that encodes contact information, from which we can infer forces and other contact states. This aligns well with the visual framework that VLA is based upon. Having tactile information in a visual image format makes it naturally suitable for integration into the VLA framework, transforming it into a VTLA system. That is the key advantage: Vision-based tactile sensors provide very high resolution at the pixel level, and this data can be incorporated into the framework, whether it is an end-to-end model or another type of architecture. DAIMON has been known for its vision-based tactile sensors that can pack over 110,000 effective sensing units.DAIMON Robotics The Technology: Monochromatic Vision-based Tactile Sensing You and your team have spent many years deeply engaged in vision-based tactile sensing and have developed the world’s first monochromatic vision-based tactile sensing technology. Why did you choose this technical path? Once we started investigating tactile sensors, we understood our needs. We wanted sensors that closely mimic what we have under our fingertip skin. Physiological studies have well documented the capabilities humans have at their fingertips — knowing what we touch, what kind of material it is, how forces are distributed, and whether it is moving into the right position as our brain controls our hands. We knew that replicating these capabilities on a robot hand’s fingertips would help considerably. When we surveyed existing technologies, we found many types, including vision-based tactile sensors with tri-color optics and other simpler designs. We decided to integrate the best of these into an engineering-robust solution that works well without being overly complicated, keeping cost, reliability, and sensitivity within a satisfactory range, thus ultimately developing a monochromatic vision-based tactile sensing technique. This is fundamentally an engineering approach rather than a purely scientific one, since a great deal of foundational research already existed. With the growing realization of the necessity of tactile data, all of this will advance hand in hand. DAIMON vision-based tactile sensor captures high-quality, multimodal tactile data.DAIMON Robotics Last year, DAIMON launched a multi-dimensional, high-resolution, high-frequency vision-based tactile sensor. Compared with traditional tactile sensors, where does its core advantage lie? Which industries could it potentially transform? The key features of our sensors are the density of distributed force measurement and the deformation we can capture over the area of a fingertip. I believe we have the highest density in terms of sensing units. That is one very important metric. The other is dynamics: the frequency and bandwidth — how quickly we can detect force changes, transmit signals, and process them in real time. Other important aspects are largely engineering-related, such as reliability, drift, durability of the soft surface, and resistance to interference from magnetic, optical, or environmental factors. A growing number of researchers and companies are recognizing the importance of tactile sensing and adopting our technology. I believe the advances in tactile sensing will elevate the entire community and industry to a higher level. One of our potential customers is deploying humanoid robots in a small convenience store, with densely packed shelves where shelf space is at a premium. The robot needs to reach into very tight spaces — tighter than books on a shelf — to pick out an object. Current two-jaw parallel grippers cannot fit into most of these spaces. Observing how humans pick up objects, you clearly need at least three slim fingers to touch and roll the object toward you and secure it. Thus, we are starting to see very specific needs where tactile sensing capabilities are essential. From Academia to Startup After 40 years in academia — founding the HKUST Robotics Institute, earning prestigious honors including IEEE Fellow, and serving as Editor-in-Chief of IEEE TASE — what motivated you to found DAIMON Robotics? I have come a long way. I started learning robotics during my PhD at Carnegie Mellon, where there were truly remarkable groups working on locomotion under Marc Raibert, who founded Boston Dynamics, and on manipulation under my advisor, Matt Mason, a leader in the field. We have been working on dexterous manipulation, not only at Carnegie Mellon, but globally for many years. However, progress has been limited for a long time, especially in building dexterous hands and making them work. Only recently have locomotion robots truly taken off, and only in the last few years have we begun to see major advancements in robot hands. There is clearly room for advancing manipulation capabilities, which would enable robots to do work like humans. While at Hong Kong University of Science and Technology, I saw increasingly greater people entering this area in the form of students and postdoctoral researchers. We wanted to jumpstart our effort by leveraging the available capital and talent resources. Fortunately, one of my postdocs, Dr. Duan Jianghua, has a strong sense for commercial opportunities. Recognizing the rapid growth of robotics market and the unique value that our vision-based tactile sensing technology could bring, together we started DAIMON Robotics, and it has progressed well. The community has grown tremendously in China, Japan, Korea, the U.S., and Europe. Robots equipped with DAIMON technology have been deployed in factory settings. The company aims to enable robots to achieve “embodied intelligence” and close the gap between what they can see and what they can feel.DAIMON Robotics Business Model and Commercial Strategy What is DAIMON’s current business model and strategic focus? What role does the dataset release play in your commercial strategy? We started as a device company focused on making highly capable tactile sensors, especially for robot hands. But as technology and business developed, everyone realized it is not just about one component, rather the entire technology chain: devices, data of adequate quality and quantity, and finally the right framework to build, train, and deploy models on robots in real application environments. Our business strategy is best described as “3D”: Devices, Data, and Deployment. We build devices for data collection, our own ecosystem, and for deploying them in our partners’ potential application domains. This enables the collection of real-world tactile-rich data and complete closed-loop validation. This will become an integral part of the 3D business model. Most startups in this space are following a similar path until eventually some may become more specialized or more tightly integrated with other companies. For now, it is mostly vertical integration. Embodied Skills and the Convergence Moment You’ve introduced the concept of “embodied skills” as essential for humanoid robots to move beyond having just an advanced AI “brain.” What prompted this insight? What new capabilities could embodied skills enable? After the rapid evolution of models and hardware over the past two years, has your definition or roadmap for embodied skills evolved? We have come a long way now see a convergence point where electrical, electronic, and mechatronic hardware technologies have advanced tremendously in last two decades. Robots are now fully electric, do not require hydraulics, because hardware has evolved rapidly. Modern electronics provide tremendous bandwidth with high torques. If we can build intelligence into these systems, we can create truly humanoid robots with the ability to operate in unstructured environments, make decisions, and take actions autonomously. “Our vision is for robots to achieve robust manipulation capabilities and evolve into reliable partners for humans.” —Prof. Michael Yu Wang, DAIMON Robotics AI has arrived at exactly the right time. Enormous resources have been invested in AI development, especially large language models, which are now being generalized into world models that enable physical AI capabilities. We would like to see these manifested in real-world systems. While both AI and core hardware technologies continue to evolve, the focus is much clearer now. For example, human-sized robots are preferred in a home environment. This is an exciting domain with a promise of great societal benefit if we can eventually achieve safe, reliable, and cost-effective robots. The Road to Real-World Deployment Today, many robots can deliver impressive demos, yet there remains a gap before they truly enter real-world applications. What could be a potential trigger for real-world deployment? Which scenarios are most likely to achieve large-scale deployment first? I think the road toward large-scale deployment of generalist robots is still long, but we are starting to see signs of feasibility within specific domains. It is very similar to autonomous vehicles, where we are yet to see full deployment of robo-taxis, while we have already started to find mobile robots and smaller vehicles widely deployed in the hospitality industry. Virtually every major hotel in China now has a delivery robot — no arms, just a vehicle that picks up items from the hotel lobby (e.g., food deliveries). The delivery person just loads the food and selects the room number. It is up to the robot thereafter to navigate and reach the guest’s room, which includes using the elevator, to deliver the food. This is already nearly 100 percent deployed in major Chinese hotels. Hotel and restaurant robots are viewed as a model for deploying humanoid robots in specific domains like overnight drugstores and convenience stores. I expect complete deployment in such settings within a short timeframe, followed by other applications. Overall, we can expect autonomous robots, including humanoids, to progressively penetrate specific sectors, delivering value in each and expanding into others. Ultimately, our vision is for robots to achieve robust manipulation capabilities and evolve into reliable partners for humans. By seamlessly integrating into our homes and daily lives, they will genuinely benefit and serve humanity. This interview has been edited for length and clarity.