Tech leaders are moving beyond AI hype: Hereโs whatโs actually working
Senior technology leaders from Mars, Orange, Reckitt, and Saint-Gobain discuss how to turn AI ambition into enterprise transformation.
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Senior technology leaders from Mars, Orange, Reckitt, and Saint-Gobain discuss how to turn AI ambition into enterprise transformation.
Sigmaโs new entry is both a bold design experiment and a pretty decent camera.
The universe of policy solutions in Washington ranges from voluntary compliance with the U.S. government to the nationalization of AI companies
Apple has been on its back foot, AI-wise, for the past few years. But in a strange way, playing from behind might not be such a bad move. At WWDC on Monday, Apple appears to be getting ready to reintroduce us to the new Siri. Again. As a reminder, we met the new Siri in [โฆ]
Javier Bardem, Amy Adams, Patrick Wilson Joe Anders, Lily Collias and CCH Pounder star in the series remake, which is "inspired" by Martin Scorsese's 1991 film.
This morning, over coffee and a croissant, Erin Houchin told me about her daughter. Her biggest concern at 13 years old wasnโt a pop quiz or whether her crush liked her back. It was a stranger โ or strangers โ on the other side of a screen, circling closer. Thatโs the childhood these kids have. ...
Anti-AI sentiment is genuine, but its online expression looks stranger and stranger.
A photographer describes how your phone camera flattens and dulls the colors in photos โ and how to regain an appreciation for the wide spectrum of colors.
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See how much Nvidia pays in 2026, with engineers and research scientists earning over $300,000. Salary data shows pay ranges across about 1,200 roles.
"I said maybe I could come in and weโll just do a range of weird sounds," the 'Devil Wears Prada 2' actress recalls in finding another way to pull off one of her character's most unusual scenes.
The standoff between Anthropic and the Pentagon is even bigger than it looks. And itโs even stranger than it seems
Electrons are great. We use them to move vehicles, illuminate cities, and, of course, compute. But computation is not confined to the world of electronics. And shifting to alternative nonelectronic realms can unlock unique advantages: Photonic chips, for instance, process information with light while generating little heat. Another compelling alternative is fluidics, which uses pressurized gases or liquids to build logic circuits. Pioneered in the 1960s but sidelined by microchips, the field reemerged in the 1990s as โmicrofluidics.โ This approach aims to shrink laboratories onto a single chip by creating microscopic fluid channels with integrated micropneumatic control systems. Today, there is a second fluidic revival, this time in the domain of soft robotics. Scaling microfluidic designs up to the millimeter-scale range (millifluidics) enables the higher flow rates necessary to drive robotic actuators. These robots exploit the nonlinear behaviors of soft materials to create lifelike motion and safer interactions, often utilizing pressurized air. By building systems that โthinkโ with the same air that powers them, we can drastically reduce the need for bulky electronic-to-pneumatic interfaces. This is the focus of my Soiboi Studio robotics lab. With millifluidic logic, I have steadily scaled the complexity of my designs. What began with a simple oscillator has most recently evolved into a clock featuring a soft, four-digit, seven-segment display. What Is Millifluidics? Building on microfluidics research from the early 2000s and recent developments from the Grover Lab at the University of California, Riverside, Iโve developed millifluidic devices using standard 3D printing and silicone casting. The basic architecture is simple: A flexible membrane is sandwiched between rigid layers embedded with networks of air channels. Just as electronics rely on differing voltage potentials, these fluidic circuits operate on the pressure difference between atmospheric pressure (logical 0) and a near-vacuum at around โ60 kilopascals of relative pressure (logical 1). Using negative pressure means the membrane is pulled into openings. This creates robust seals that allow me to replicate electronic building blocks. A cast silicone membrane forms the face of the clock [top], while behind it sits 3D-printed millifluidic blocks [middle rows]. An Arduino Uno controls driver boards that operate solenoids, which are connected to valves that are attached to a vacuum pump [bottom row].James Provost While fluidic resistors are easily realized by adjusting the channel geometry, the heart of the system is a valve that mimics a metal-oxide-semiconductor field-effect transistor, or MOSFET. This vacuum โtransistorโ features a flow layer with two chambers (the source and drain) divided by a central valve seat and a control layer containing a cavity (the gate). A membrane runs between the control and flow layers and normally prevents airflow between the source and drain chambers. To switch the transistor on, a vacuum is applied to the gate chamber, sucking the membrane into the cavity and lifting it off the seat. This opens a path for airflow, equivalent to closing an electric circuit. By adding a small aperture to the membrane, I created a check valveโthe fluidic equivalent of a diode. By combining transistors and resistive โpull-downโ channels, I can build a full suite of logic gates. The original microfluidic designs that inspired me were fabricated from etched glass and milled acrylic. Adapting them for a standard 3D printer required reengineering the logic elements and mastering two critical fabrication techniques. First, I need airtight prints, yet printed plastic is notoriously porous. By printing at elevated temperatures, slow speeds, and slight overextrusion, I was able to fill microscopic gaps. When youโre using transparent filament, thereโs a handy visual indicator: The more transparent the plastic appears, the lower its porosity. Second, I used glass for my print bed. By printing the upper and lower chambers directly against this bed, I got the interface surface to become mirror smooth. This finish is essential for creating reliable, airtight seals. A 0.3-millimeter silicone membrane is placed between the layers and secured with screws. How Does the Soft Clock Work? The clockface is a cast silicone membrane. Each digit segment is formed by a small underlying cavity. When air is evacuated from this cavity, the membrane is sucked inward to create a concave hollow; when atmospheric pressure is restored, the silicone pops back flush with the surface. The result is a mesmerizing, organic motion. The โbrainโ of the clock is an Arduino Uno, while the fluidics significantly reduce the hardware footprint. A four-digit, seven-segment display with two separator dots would require 29 solenoid valves to control directly. My clock needs just 11 valves. A pneumatic transistor is off when its upper control chamber is at atmospheric pressure [top]. When air is removed from the control chamber, it lifts a membrane, which allows air to flow between lower flow chambers and turns the transistor on [bottom]. James Provost To understand how it works, consider a standard electronic four-digit, seven-segment LED display. This also uses 11 pins to drive its digits. (In clockface displays, an additional pin is required to drive the separator dots.) Every digit is connected to a shared data bus with seven lines, one per segment. The four control lines select individual digits. Only one digit is illuminated at time, and strobing the digits at least 50 times per second creates the illusion that all four are simultaneously illuminated. Such high-speed switching is not possible with air. Instead, I rely on memory. Each segment acts like a capacitor: By evacuating its cavity (logic 1), you โchargeโ the segment; by restoring atmospheric pressure (logic 0), you discharge it. Hence, each digit acts as an independent 7-bit memory. If the system is sufficiently airtight, the segments maintain their state for several seconds. Like the electronic display, the system utilizes a seven-line data bus. Each line connects to a solenoid valve that provides either vacuum or atmospheric pressure. To selectively address the individual digits, I placed a fluidic transistor between each segment and its data line. All the transistorsโ control inputs for a given digit are combined into one โwrite enableโ line connected to its own solenoid valve. Activating this valve allows me to write data into the corresponding digitโs memory. The clock updates one digit per second, meaning a full cycle across the face takes 4 seconds. This cycle also drives the separator dots: A set of fluidic diodes connects the enable lines to the dotsโ cavities. Consequently, as each digit is addressed, the dots pulse automatically. This display is more than a clock; it is a soft robot that happens to tell time. By offloading computation to the same air that powers movement, the clock approaches a new class of machines that are simpler, lighter, and more integrated. Iโm now developing a guide for getting started with vacuum-powered logic and may release a refined version of this clock in the future. Watching the silicone skin morph serves as a fascinating reminder that not all logic needs silicon; sometimes, all you need is flexible silicone and a flow of air. This article appears in the June 2026 print issue as โThe Soft Clock.โ
"Dreams of Violets" is the first movie created entirely by artificial intelligence to debut at the Tribeca Film Festival. It's a fictional drama about five strangers who witnessed something very real, the massacre of Iranian civilians back in January. Ash Koosha, the film's director and producer, joins "The Daily Report" to discuss.
As AI chatbots get more conversational, one question hangs in the air: could AI be conscious? The latest public thinker to announce openness to the idea is famed evolutionary biologist Richard Dawkins. After spending three days conversing with Anthropicโs AI chatbot Claude about a range of topics, the noted atheist acknowledged that he was now open to ...
Floppy disks are several decades oldโmany of the disks are degrading and the data stored on them is at risk of being lost. In response, Leontien Talboom, a technical analyst at Cambridge University Libraries and Archives, led a roughly year-long project preserving floppy disks called โFuture Nostalgia,โ which concluded in January. Leontien Talboom Leontien Talboom is a technical analyst at Cambridge University Libraries and Archives, where she transfers material from a wide range of storage media to make them accessible to archivists. IEEE Spectrum spoke to Talboom about her work preserving data from Cambridgeโs collection of floppy disks and collecting knowledge about the disks themselves. Why is it important to preserve floppy disks now? Leontien Talboom: Two reasons. First, the physical media is starting to degrade. Floppy disks are made from plastic, but theyโve got a magnetic layer of iron oxide, and thatโs deteriorating. A lot of floppy disks are found in attics or garages, which means they also suffer from mold. Second, a lot of people who developed floppy disks and systems that use floppy disks are starting to retire or pass away, which means that a lot of tacit knowledge is disappearing. Whom did you go to for that tacit knowledge? Talboom: I went to the retro computing community. Their work is more around preserving these machines to keep them running [than] the data that lives on the floppy disk. But they know their stuff about floppy disks. For example, they know that in a lot of the older disks, the inside of the diskโthe doughnutโgets stuck to the top. So if you flex the casing, the doughnut falls down again. If I hadnโt known that, I would have assumed that those disks in our collection were broken or corrupt. What is the most difficult part of working with floppy disks? Talboom: Accessing the files can be quite challenging if we donโt understand the file system. Within libraries and archives, we get a lot of material from machines that are not as well loved. Many of the personal computers that you had at home, such as the Amstrad or ZX Spectrum or BBC Micro, are very well documented. But a bunch of our material comes from business or research systems. Theyโre not as nostalgic for people, so thereโs not as big a community preserving this type of material. Do you have a favorite type of floppy disk? Talboom: Five and a quarter. The weirder the system, the more frustrating and fun it is. I quite like doing that detective work. The Amstrad disk has also really stolen my heart. The popularity of floppy disks is very geographically dependent. Our library, for example, has these Amstrad 3-inch disks. But if you go to the U.S., theyโre really uncommon. They werenโt able to manufacture enough of these drives, and [3.5-inch disks] took over at a certain point. But theyโre really cute. Whatโs the best method for sustainably storing data? Talboom: The main thing is actively looking after it. A lot of the floppy disks we get in the library havenโt been accessed for 20 or 30 years, which means that you need certain special hardware to actually read them, and then work with emulators or other tools to make these file formats accessible. Now that weโve done that work and transferred it, we can monitor it and make sure itโs not suffering from anything like bit rot. We can also make decisions around migrating it to other file formats or working on specific file systems or unknown file formats in more detail.
This sponsored article is brought to you by Master Bond. Outgassing is the release of volatile substances from a cured adhesive over time. These released materials, which may include residual solvents, unreacted monomers, or other chemical species, can deposit on nearby surfaces, causing contamination that interferes with sensitive components. What Is Outgassing and How Is It Measured? The industry standard for measuring outgassing is ASTM E595, developed by NASA. This test exposes a cured sample to 125 ยฐC at high vacuum (10โปโต to 10โปโถ torr) for 24 hours, measuring Total Mass Loss (TML) and Collected Volatile Condensable Materials (CVCM). To meet NASA low outgassing requirements, materials must exhibit less than 1 percent TML and less than 0.1 percent CVCM. Optical assemblies need contamination-free bonding and prevention of fogging the optics to maintain clarity. High-vacuum scientific equipment, semiconductor manufacturing tools, and aerospace electronics also demand low outgassing materials. Key Applications Low outgassing adhesives are essential wherever contamination could compromise performance and this is particularly relevant for space and satellite systems. Optical assemblies, including cameras, telescopes, and laser systems, need contamination-free bonding and prevention of fogging the optics to maintain clarity. High-vacuum scientific equipment, semiconductor manufacturing tools, and aerospace electronics also demand low outgassing materials. Even terrestrial optical devices benefit from reduced outgassing to ensure long-term reliability. EP30-2 is a versatile system can be used in a variety of applications in aerospace, electronic, optical and specialty OEM industries, especially when optical clarity and low outgassing are important criteria.Master Bond Ensuring Low Outgassing Performance Through Proper Handling Achieving specified outgassing performance requires attention to storage, mixing, and curing. For two-part systems, use the correct mix ratio and mix thoroughly to ensure complete reaction. Follow recommended cure schedules โ adding heat, even at modest temperatures of 150-200 ยฐF, significantly improves cross-linking and reduces outgassing. For UV-curable adhesives, ensure complete cure by using the correct lamp wavelength (typically 365 nm), adequate intensity, and proper exposure time with no shadowed areas. Troubleshooting Outgassing Issues If contamination appears on optical surfaces or outgassing test results are higher than expected, an incomplete cure might be one of the root causes. The first step is to verify that the adhesive has fully hardened to its specified Shore hardness. The next step is to consider adding or extending heat cure to improve cross-linking. Master Bond Product Recommendations Master Bond offers a range of adhesives meeting NASA low outgassing requirements. EP30-2 and EP21TCHT-1 are some examples of two-part epoxy systems that have been successfully deployed in demanding vacuum applications, including ultra-high vacuum environments. For applications requiring UV cure, Master Bond provides specialty UV formulations such as UV16 meeting ASTM E595, as well as dual-cure systems (UV plus heat) such as UV22DC80-10F for assemblies where shadows prevent complete UV exposure. These dual-cure products initiate with UV light and complete curing with heat as low as 180 ยฐF (80 ยฐC).
โThe Mandalorian And Groguโ is strangely lifeless, almost like an AI movieโitโs a โStar Warsโ film that doesnโt feel like a new chapter.
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This sponsored article is brought to you by Wetour Robotics. A field technician on a wind turbine, harness clipped, both hands on a wrench, needs to send a command to the diagnostic device hanging at her belt. A logistics worker on a loading dock, gloves on, eyes on the pallet, needs to redirect a connected lift. A person using an assistive mobility device on a crowded street wants to nudge it forward without taking out a phone or speaking aloud. None of these moments call for a smarter robot. They call for a smarter way to be heard by the machines that already exist. The industry has been building from one side The past three years of Physical AI have been a story of remarkable progress on the robot side of the loop. Companies like Boston Dynamics, Figure, and Unitree have advanced actuators, locomotion, and dexterity to a level that would have seemed implausible a decade ago. Google DeepMindโs Gemini Robotics has redefined what vision-language-action models can do in unstructured settings. The trajectory of the hardware and the foundation models is real, and it is accelerating. But there is another side to this loop, and it has been treated as a solved problem for too long. The interface between humans and machines has defaulted, for 40 years, to three input modalities: screens, buttons, and voice. Each of those assumes the user can stop, look down, and translate intent into structured commands. That assumption breaks the moment the work moves into a real environment. On a turbine. On a dock. On a sidewalk. In any setting where hands are occupied, eyes are committed, or speaking is impractical, the conventional interface stack quietly fails. Spatial Intent Fusion is the simultaneous processing of three streams of human-centered information, namely spatial position, visual context, and gestural intent: Your body is the interface. The bottleneck on the human side of the loop is becoming as important as the one on the machine side. And solving it requires a different question. Not how do we make the robot more capable, but how do we let the human participate in the computing system as naturally as the robot already does. Wetour Roboticsโ bet: put the human back into the computing loop Wetour Robotics is betting that the next architectural leap in Physical AI is not about making the robot more capable. It is about making the human a first-class node in the computing network, with the same kind of low-latency, high-fidelity participation that connected devices already enjoy. Wetour Roboticsโ engineers frame the problem this way: a wristband that recognizes a gesture is not enough. A camera that recognizes a scene is not enough. The information a human carries about what they are about to do is distributed across multiple channels, including where their body is in space, what their eyes are attending to, and what their muscles are preparing to do, and any single channel observed in isolation is ambiguous. Reconstructing intent reliably means fusing those channels at the operating system level, with latency low enough that the loop feels closed rather than mediated. This approach has a name. Wetour Robotics calls it Spatial Intent Fusion: the simultaneous processing of three streams of human-centered information, namely spatial position, visual context, and gestural intent, fused into a single real-time command for any connected physical device. It is the technical implementation behind a simpler positioning statement the company uses externally: your body is the interface. Orchestra is a portable intelligent hub running the operating system that handles sensor fusion, intent inference, command translation, and safety arbitration. The reference compute platform is NVIDIA Jetson Orin Nano Super, which provides enough on-device inference capacity to keep the entire control loop at the edge, with no cloud dependency on the critical path. Wetour Robotics The architecture: three layers, four engines, one loop Orchestra is not a single device but a layered platform, designed from the start to be sensor-flexible and actuator-agnostic. The architecture decomposes into three perception layers and four coordination engines. Orchestra itself is the local compute and orchestration core: a portable intelligent hub running the operating system that handles sensor fusion, intent inference, command translation, and safety arbitration. The reference compute platform is NVIDIA Jetson Orin Nano Super, which provides enough on-device inference capacity to keep the entire control loop at the edge, with no cloud dependency on the critical path. Edge inference is non-negotiable for this application. Full-chain latency from biosignal acquisition to actuator command is held under 100 milliseconds, the envelope inside which closed-loop control feels natural rather than laggy. VisionLink handles visual and spatial perception. Cameras feed into vision models that identify objects, estimate distances, and track environmental context. VisionLink is designed not as a passive recognition layer but as a real-time command generator: its outputs feed directly into Orchestra OS to be fused with biosignal data. Conductor is the biosignal pipeline. It ingests raw surface electromyographic (sEMG) data from a wrist-worn device, classifies temporal patterns into discrete gestures or continuous control signals, and outputs actuator commands. The technically interesting property of sEMG for this use case is that the signal precedes visible motion. Motor unit action potentials appear at the skin surface roughly 50 to 80 milliseconds before a finger completes the corresponding gesture. Wetour Robotics calls this property pre-motion intent sensing, and it is what allows Orchestra to anticipate user intent rather than react to it. On top of the three perception layers, Orchestra OS runs four coordination engines. The Perception Engine ingests and normalizes raw sensor streams. The Intent Engine performs Spatial Intent Fusion across modalities, resolving what the user is trying to do given where they are, what they are looking at, and what their hand is signaling. The Orchestration Engine translates intent into device-specific command sequences for any connected actuator. The Safety Engine arbitrates conflicting commands, enforces operational envelopes, and gates execution against runtime safety conditions. Wetour Robotics The trade-offs weโre honest about No system that bridges the human body and the digital world is finished. Three engineering challenges remain open, and the company addresses each with a deliberate trade-off rather than a claim of having fully solved it. Baseline stability of sEMG under motion. In a stationary user, continuous gesture recognition from sEMG is reliable. Once the user is walking, climbing, or otherwise moving, motion artifacts and electrode drift degrade the signal in ways that are difficult to fully compensate for. Rather than overpromise on continuous control in dynamic settings, Orchestra defaults to a smaller set of robust discrete gestures in complex operating environments, and reserves continuous control modes for contexts where the signal-to-noise ratio supports them. Miniaturization of edge AI compute. Running the Orchestra control loop entirely at the edge requires real on-device inference, which has historically meant trading off between compute capacity, battery life, and form factor. Wetour Roboticsโ approach has been a compact carrier board paired with a thermal design and a battery module sized for all-day wearability. The result is a hub that travels with the user rather than tethering them to a desk, and that performs the full perception-to-actuation loop without offloading to the cloud. Heterogeneity of third-party device protocols. The actuator side of the loop is a fragmented landscape. Different manufacturers expose different command interfaces, different communication stacks, and different safety conventions, and a Physical AI operating system has to integrate with all of them. Wetour Robotics uses an AI-agent layer to negotiate connection and protocol translation adaptively, so that Orchestra OS can ingest data from a wide range of devices, run them through neural network models that infer human intent, and emit the right command on the right protocol for the device on the other end. Why this matters, and why it helps the rest of the field The history of computing is a history of interface revolutions. Command lines gave way to graphical user interfaces, which gave way to touch, which gave way to voice. Each transition expanded who could participate in the system and what they could do with it. The next transition is not about a new screen or a new microphone. It is about treating the human body itself as a participant in the computing network, capable of contributing intent at the same speed and fidelity that any other connected node can. The history of computing is a history of interface revolutions. The next transition is not about a new screen or a new microphone โ it is about treating the human body itself as a participant in the computing network. This path is not a competitor to the work being done on humanoid robots, foundation models for embodied AI, and dexterous manipulation. It is the missing complement to that work. The hardest open problem for humanoid systems is the data: every natural interaction between a human and the physical world is a potential training signal, and most of those interactions are currently invisible to any computing system. As more humans become first-class nodes in the loop, those interactions become observable, structured, and ultimately useful for training the next generation of embodied AI, including the humanoid robots being developed today. In other words: putting the human back into the computing loop is not just about better interfaces for individual users. It is about generating the kind of grounded, in-the-wild human-machine interaction data that the broader Physical AI ecosystem will need to keep advancing. The robot side and the human side of the loop are not two competing futures. They are two halves of the same one. That is what Wetour Robotics means when it says: Your body is the interface. Learn more at wetourrobotics.com.