Dashlane explains how attackers managed to download encrypted password vaults
By targeting large numbers of users, attackers increased their chances of success.
🇺🇸 미국 · IT/기술 · "INCREASED" · 총 9건
필터 보기현재 지수
50.0
0 = 부정 우세
50 = 중립
100 = 긍정 우세
최근 7일 기준 10,229건을 분석한 결과, 뉴스 심리지수는 50.0(균형)입니다. 긍정 1건(0.0%)·중립 10,227건(100.0%)·부정 1건(0.0%)이며, 중립 비중이 뚜렷하게 높습니다. 성향 지수는 종합 19.2(중도 균형)입니다.
By targeting large numbers of users, attackers increased their chances of success.
The “latest advancements at the AI frontier have increased the level of urgency around cybersecurity,” Palo Alto Networks’ CEO said.
The expansion of AI data centers is spurring demand for security roles, as these facilities face increased threats and public opposition.
Valve has significantly increased the price of the Steam Deck - but now, it's also in stock. The 512GB Steam Deck OLED now costs $789, up from $549, while the 1TB model costs $949, up from $649. As I write this, both models are available to buy on Steam with an estimated delivery date of […]
There are growing concerns within the technology industry about the financial costs of artificial intelligence, which have increased more than anticipated. The mass adoption of AI by companies has led to increased expenses for many firms, with many doubting that the benefits of automation, such as improved productivity, will outweigh the costs. Fortune recently reported […]
For years, the field of robotics has used the terms “dull, dirty, and dangerous” (DDD) to describe the types of tasks or jobs where robots might be useful—by doing work that’s undesirable for people. A classic example of a DDD job is one of “repetitive physical labor on a steaming hot factory floor involving heavy machinery that threatens life and limb.” But determining which human activities fit into these categories is not as straightforward as it seems. What exactly is a “dull” task, and who makes that assumption? Is “dirty” work just about needing to wash your hands afterwards, or is there also an aspect of social stigma? What data can we rely on to classify jobs as “dangerous?” Our recent work (which was not dull at all) tackles these questions and proposes a framework to help roboticists understand the job context for our technology. First, we did an empirical analysis of robotics publications between 1980 and 2024 that mention DDD and found that only 2.7 percent define DDD and only 8.7 percent provide examples of tasks or jobs. The definitions vary, and many of the examples aren’t particularly specific (for example, “industrial manufacturing,” “home care”). Next, we reviewed the social science literature in anthropology, economics, political science, psychology, and sociology to develop better definitions for “dull,” “dirty,” and “dangerous” work. Again, while it might seem intuitive which tasks to put into these buckets, it turns out that there are some underlying social, economic, and cultural factors that matter. Dangerous Work: Occupations or tasks that result in injury or risk of harm It’s possible to measure the danger of a task or job by using reported information. There are administrative records and surveys that provide numbers on occupational injury rates and hazardous risk factors. While that seems straightforward, it’s important to understand how this data was collected, reported, and verified. First, occupational injuries tend to be underreported, with some studies estimating up to 70 percent of cases missing in administrative databases. Second, injuries and risk factors are rarely disaggregated by characteristics like gender, migration status, formal/informal employment, and work activities. For example, because most personal protective equipment—such as masks, vests, and gloves—are sized for men, women in dangerous work environments face increased safety risks. These caveats are an opportunity for robotics to be helpful. If we went out and looked for it, we could probably find some less obviously dangerous work where robotics might be an important intervention, not to mention some groups that are disproportionately affected and would benefit from more workplace safety. Dirty Work: Occupations or tasks that are physically, socially, or morally tainted Colloquially, most people might think of dirty work as involving physical dirtiness, such as trash removal, cleaning, or dealing with hazardous substances. But social science literature makes clear that dirty work is also about stigma. Socially tainted jobs are often servile or involve interacting with stigmatized groups (for example, correctional officers), and morally tainted jobs include tasks that people commonly perceive as sinful, deceptive, or otherwise defying norms of civility (like a stripper or a collection agent). “Dirty work” is a social construct that can vary across time (like tattoo industry stigma in the United States) and culture (such as nursing in the U.S. versus in Bangladesh). One way to measure whether work is “dirty” is by using the closely related concept of occupational prestige, captured through quantitative surveys where people rank jobs. Another way to measure it is through qualitative data, like ethnographies and interviews. Similar to “dangerous,” we see some hidden opportunities for robotics in “dirty” work. But one of our more interesting takeaways from the data is that a lower-ranked job can be something that the workers themselves enjoy or find immense pride and meaning in. If we care about what tasks are truly undesirable, understanding this worker perspective is important. Dull Work: Occupations or tasks that are repetitive and lacking in autonomy When it comes to defining dull work, what matters most is workers’ own experiences. Outsiders can make a lot of false assumptions about what tasks have value and meaning. Sometimes things that seem boring or routine create the right conditions for developing skills and competence, such as the concentration needed for woodworking, or for socializing and support, when tasks are done alongside others. Instead of assuming that repetitive work is negative, it’s important to examine qualitative data on how people experience the work and what purpose it serves for them. DDD: An actionable framework In our paper, we propose a framework to help the robotics community explore how automation impacts individual jobs. For each term—dull, dirty, and dangerous—the framework gathers key pieces of information to reflect on what physical or social aspects of the task are, in fact, DDD. Worker perspective is an important part of all three considerations. The framework also emphasizes awareness of context—meaning the physical and social environment of an occupation and industry that can influence the DDD nature of a task. Our corresponding worksheet suggests existing data sources to draw on and encourages us to seek out multiple perspectives and consider potential sources of bias in the information. What makes tasks dull, dirty, or dangerous depends on the perspective of the humans doing those tasks.RAI Let’s take, for example, the waste and recycling industry. The world generates over 2 billion tonnes of waste annually, and this figure is expected to rise to nearly 4 billion tonnes by 2050. Intuitively, trash collection seems like a job that hits all the Ds. Going through our worksheet, we confirm that globally, workers in this industry face significant health hazards (dangerous), and waste collection is ranked as a low-status job (dirty), although interestingly, many workers take pride in providing this essential service. The job is also repetitive, but there are aspects that make it not dull. Specifically, workers cite the day-to-day interaction with their coworkers (which includes extensive insider vocabulary, work hacks, and mutual aid groups) and task variety as two of the most enjoyable aspects of the job. Task variety includes inspecting their vehicle and equipment, driving their truck, coordinating with crew members, lifting bins and bags, detecting incorrect sorting of waste, and unloading at the end destination. This finding matters because some types of robotic solutions will eliminate the parts of the job that workers most appreciate. For instance, the National Institute for Occupational Safety and Health (NIOSH) recommends the adoption of automated side loader trucks and collision avoidance systems. This innovation increases safety, which is great, but it also results in a sole worker operating a joystick in a cab, surrounded by sensor and camera surveillance. Instead, we should challenge ourselves to think of solutions that make jobs safer without making them terrible in a different way. To do this, we need to understand all aspects of what makes a job dull, dirty, or dangerous (or not). Our framework aims to facilitate this understanding. Finally, it’s important to note that DDD is only one of many possible approaches to classify what work might be better served by robots. There are lots of ways we could think about which types of tasks or jobs to automate (for example, economic impact or environmental sustainability). Given the popularity of DDD in robotics, we chose this common phrase as a starting point. We would love to see more work in this space, whether it’s data collection on DDD itself or the creation of other frameworks. At RAI, we believe that the fusion of robotics and social sciences opens a whole new world of information, perspectives, opportunities, and value. It fosters a culture of curiosity and mutual learning, and allows us to create actionable tools for anyone in robotics who cares about societal impact. Dull, Dirty, Dangerous: Understanding the Past, Present, and Future of a Key Motivation for Robotics, by Nozomi Nakajima, Pedro Reynolds-Cuéllar, Caitrin Lynch, and Kate Darling from the RAI Institute, was presented at the 21st ACM/IEEE International Conference on Human-Robot Interaction (HRI) in Edinburgh, Scotland.
When it comes to AI models, size matters. Even though some artificial-intelligence experts warn that scaling up large language models (LLMs) is hitting diminishing performance returns, companies are still coming out with ever larger AI tools. Meta’s latest Llama release had a staggering 2 trillion parameters that define the model. As models grow in size, their capabilities increase. But so do the energy demands and the time it takes to run the models, which increases their carbon footprint. To mitigate these issues, people have turned to smaller, less capable models and using lower-precision numbers whenever possible for the model parameters. But there is another path that may retain a staggeringly large model’s high performance while reducing the time it takes to run an energy footprint. This approach involves befriending the zeros inside large AI models. For many models, most of the parameters—the weights and activations—are actually zero, or so close to zero that they could be treated as such without losing accuracy. This quality is known as sparsity. Sparsity offers a significant opportunity for computational savings: Instead of wasting time and energy adding or multiplying zeros, these calculations could simply be skipped; rather than storing lots of zeros in memory, one need only store the nonzero parameters. Unfortunately, today’s popular hardware, like multicore CPUs and GPUs, do not naturally take full advantage of sparsity. To fully leverage sparsity, researchers and engineers need to rethink and re-architect each piece of the design stack, including the hardware, low-level firmware, and application software. In our research group at Stanford University, we have developed the first (to our knowledge) piece of hardware that’s capable of calculating all kinds of sparse and traditional workloads efficiently. The energy savings varied widely over the workloads, but on average our chip consumed one-seventieth the energy of a CPU, and performed the computation on average eight times as fast. To do this, we had to engineer the hardware, low-level firmware, and software from the ground up to take advantage of sparsity. We hope this is just the beginning of hardware and model development that will allow for more energy-efficient AI. What is sparsity? Neural networks, and the data that feeds into them, are represented as arrays of numbers. These arrays can be one-dimensional (vectors), two-dimensional (matrices), or more (tensors). A sparse vector, matrix, or tensor has mostly zero elements. The level of sparsity varies, but when zeroes make up more than 50 percent of any type of array, it can stand to benefit from sparsity-specific computational methods. In contrast, an object that is not sparse—that is, it has few zeros compared with the total number of elements—is called dense. Sparsity can be naturally present, or it can be induced. For example, a social-network graph will be naturally sparse. Imagine a graph where each node (point) represents a person, and each edge (a line segment connecting the points) represents a friendship. Since most people are not friends with one another, a matrix representing all possible edges will be mostly zeros. Other popular applications of AI, such as other forms of graph learning and recommendation models, contain naturally occurring sparsity as well. Beyond naturally occurring sparsity, sparsity can also be induced within an AI model in several ways. Two years ago, a team at Cerebras showed that one can set up to 70 to 80 percent of parameters in an LLM to zero without losing any accuracy. Cerebras demonstrated these results specifically on Meta’s open-source Llama 7B model, but the ideas extend to other LLM models like ChatGPT and Claude. The case for sparsity Sparse computation’s efficiency stems from two fundamental properties: the ability to compress away zeros and the convenient mathematical properties of zeros. Both the algorithms used in sparse computation and the hardware dedicated to them leverage these two basic ideas. First, sparse data can be compressed, making it more memory efficient to store “sparsely”—that is, in something called a sparse data type. Compression also makes it more energy efficient to move data when dealing with large amounts of it. This is best understood by an example. Take a four-by-four matrix with three nonzero elements. Traditionally, this matrix would be stored in memory as is, taking up 16 spaces. This matrix can also be compressed into a sparse data type, getting rid of the zeros and saving only the nonzero elements. In our example, this results in 13 memory spaces as opposed to 16 for the dense, uncompressed version. These savings in memory increase with increased sparsity and matrix size. In addition to the actual data values, compressed data also requires metadata. The row and column locations of the nonzero elements also must be stored. This is usually thought of as a “fibertree”: The row labels containing nonzero elements are listed and linked to the column labels of the nonzero elements, which are then linked to the values stored in those elements. In memory, things get a bit more complicated still: The row and column labels for each nonzero value must be stored as well as the “segments” that indicate how many such labels to expect, so the metadata and data can be clearly delineated from one another. In a dense, noncompressed matrix data type, values can be accessed either one at a time or in parallel, and their locations can be calculated directly with a simple equation. However, accessing values in sparse, compressed data requires looking up the coordinates of the row index and using that information to “indirectly” look up the coordinates of the column index before finally reaching the value. Depending on the actual locations of the sparse data values, these indirect lookups can be extremely random, making the computation data-dependent and requiring the allocation of memory lookups on the fly. Second, two mathematical properties of zero let software and hardware skip a lot of computation. Multiplying any number by zero will result in a zero, so there’s no need to actually do the multiplication. Adding zero to any number will always return that number, so there’s no need to do the addition either. In matrix-vector multiplication, one of the most common operations in AI workloads, all computations except those involving two nonzero elements can simply be skipped. Take, for example, the four-by-four matrix from the previous example and a vector of four numbers. In dense computation, each element of the vector must be multiplied by the corresponding element in each row and then added together to compute the final vector. In this case, that would take 16 multiplication operations and 16 additions (or four accumulations). In sparse computation, only the nonzero elements of the vector need be considered. For each nonzero vector element, indirect lookup can be used to find any corresponding nonzero matrix element, and only those need to be multiplied and added. In the example shown here, only two multiplication steps will be performed, instead of 16. The trouble with GPUs and CPUs Unfortunately, modern hardware is not well suited to accelerating sparse computation. For example, say we want to perform a matrix-vector multiplication. In the simplest case, in a single CPU core, each element in the vector would be multiplied sequentially and then written to memory. This is slow, because we can do only one multiplication at a time. So instead people use CPUs with vector support or GPUs. With this hardware, all elements would be multiplied in parallel, greatly speeding up the application. Now, imagine that both the matrix and vector contain extremely sparse data. The vectorized CPU and GPU would spend most of their efforts multiplying by zero, performing completely ineffectual computations. Newer generations of GPUs are capable of taking some advantage of sparsity in their hardware, but only a particular kind, called structured sparsity. Structured sparsity assumes that two out of every four adjacent parameters are zero. However, some models benefit more from unstructured sparsity—the ability for any parameter (weight or activation) to be zero and compressed away, regardless of where it is and what it is adjacent to. GPUs can run unstructured sparse computation in software, for example, through the use of the cuSparse GPU library. However, the support for sparse computations is often limited, and the GPU hardware gets underutilized, wasting energy-intensive computations on overhead. Petra Péterffy When doing sparse computations in software, modern CPUs may be a better alternative to GPU computation, because they are designed to be more flexible. Yet, sparse computations on the CPU are often bottlenecked by the indirect lookups used to find nonzero data. CPUs are designed to “prefetch” data based on what they expect they’ll need from memory, but for randomly sparse data, that process often fails to pull in the right stuff from memory. When that happens, the CPU must waste cycles calling for the right data. Apple was the first to speed up these indirect lookups by supporting a method called an array-of-pointers access pattern in the prefetcher of their A14 and M1 chips. Although innovations in prefetching make Apple CPUs more competitive for sparse computation, CPU architectures still have fundamental overheads that a dedicated sparse computing architecture would not, because they need to handle general-purpose computation. Other companies have been developing hardware that accelerates sparse machine learning as well. These include Cerebras’s Wafer Scale Engine and Meta’s Training and Inference Accelerator (MTIA). The Wafer Scale Engine, and its corresponding sparse programming framework, have shown incredibly sparse results of up to 70 percent sparsity on LLMs. However, the company’s hardware and software solutions support only weight sparsity, not activation sparsity, which is important for many applications. The second version of the MTIA claims a sevenfold sparse compute performance boost over the MTIA v1. However, the only publicly available information regarding sparsity support in the MTIA v2 is for matrix multiplication, not for vectors or tensors. Although matrix multiplications take up the majority of computation time in most modern ML models, it’s important to have sparsity support for other parts of the process. To avoid switching back and forth between sparse and dense data types, all of the operations should be sparse. Onyx Instead of these halfway solutions, our team at Stanford has developed a hardware accelerator, Onyx, that can take advantage of sparsity from the ground up, whether it’s structured or unstructured. Onyx is the first programmable accelerator to support both sparse and dense computation; it’s capable of accelerating key operations in both domains. To understand Onyx, it is useful to know what a coarse-grained reconfigurable array (CGRA) is and how it compares with more familiar hardware, like CPUs and field-programmable gate arrays (FPGAs). CPUs, CGRAs, and FPGAs represent a trade-off between efficiency and flexibility. Each individual logic unit of a CPU is designed for a specific function that it performs efficiently. On the other hand, since each individual bit of an FPGA is configurable, these arrays are extremely flexible, but very inefficient. The goal of CGRAs is to achieve the flexibility of FPGAs with the efficiency of CPUs. CGRAs are composed of efficient and configurable units, typically memory and compute, that are specialized for a particular application domain. This is the key benefit of this type of array: Programmers can reconfigure the internals of a CGRA at a high level, making it more efficient than an FPGA but more flexible than a CPU. The Onyx chip, built on a coarse-grained reconfigurable array (CGRA), is the first (to our knowledge) to support both sparse and dense computations. Olivia Hsu Onyx is composed of flexible, programmable processing element (PE) tiles and memory (MEM) tiles. The memory tiles store compressed matrices and other data formats. The processing element tiles operate on compressed matrices, eliminating all unnecessary and ineffectual computation. The Onyx compiler handles conversion from software instructions to CGRA configuration. First, the input expression—for instance, a sparse vector multiplication—is translated into a graph of abstract memory and compute nodes. In this example, there are memories for the input vectors and output vectors, a compute node for finding the intersection between nonzero elements, and a compute node for the multiplication. The compiler figures out how to map the abstract memory and compute nodes onto MEMs and PEs on the CGRA, and then how to route them together so that they can transfer data between them. Finally, the compiler produces the instruction set needed to configure the CGRA for the desired purpose. Since Onyx is programmable, engineers can map many different operations, such as vector-vector element multiplication, or the key tasks in AI, like matrix-vector or matrix-matrix multiplication, onto the accelerator. We evaluated the efficiency gains of our hardware by looking at the product of energy used and the time it took to compute, called the energy-delay product (EDP). This metric captures the trade-off of speed and energy. Minimizing just energy would lead to very slow devices, and minimizing speed would lead to high-area, high-power devices. Onyx achieves up to 565 times as much energy-delay product over CPUs (we used a 12-core Intel Xeon CPU) that utilize dedicated sparse libraries. Onyx can also be configured to accelerate regular, dense applications, similar to the way a GPU or TPU would. If the computation is sparse, Onyx is configured to use sparse primitives, and if the computation is dense, Onyx is reconfigured to take advantage of parallelism, similar to how GPUs function. This architecture is a step toward a single system that can accelerate both sparse and dense computations on the same silicon. Just as important, Onyx enables new algorithmic thinking. Sparse acceleration hardware will not only make AI more performance- and energy efficient but also enable researchers and engineers to explore new algorithms that have the potential to dramatically improve AI. The future with sparsity Our team is already working on next-generation chips built off of Onyx. Beyond matrix multiplication operations, machine learning models perform other types of math, like nonlinear layers, normalization, the softmax function, and more. We are adding support for the full range of computations on our next-gen accelerator and within the compiler. Since sparse machine learning models may have both sparse and dense layers, we are also working on integrating the dense and sparse accelerator architecture more efficiently on the chip, allowing for fast transformation between the different data types. We’re also looking at ways to manage memory constraints by breaking up the sparse data more effectively so we can run computations on several sparse accelerator chips. We are also working on systems that can predict the performance of accelerators such as ours, which will help in designing better hardware for sparse AI. Longer term, we’re interested in seeing whether high degrees of sparsity throughout AI computation will catch on with more model types, and whether sparse accelerators become adopted at a larger scale. Building the hardware to unstructured sparsity and optimally take advantage of zeros is just the beginning. With this hardware in hand, AI researchers and engineers will have the opportunity to explore new models and algorithms that leverage sparsity in novel and creative ways. We see this as a crucial research area for managing the ever-increasing runtime, costs, and environmental impact of AI.
Many of the world’s most advanced electronic systems—including Internet routers, wireless base stations, medical imaging scanners, and some artificial intelligence tools—depend on field-programmable gate arrays. Computer chips with internal hardware circuits, the FPGAs can be reconfigured after manufacturing. On 12 March, an IEEE Milestone plaque recognizing the first FPGA was dedicated at the Advanced Micro Devices campus in San Jose, Calif., the former Xilinx headquarters and the birthplace of the technology. The FPGA earned the Milestone designation because it introduced iteration to semiconductor design. Engineers could redesign hardware repeatedly without fabricating a new chip, dramatically reducing development risk and enabling faster innovation at a time when semiconductor costs were rising rapidly. The ceremony, which was organized by the IEEE Santa Clara Valley Section, brought together professionals from across the semiconductor industry and IEEE leadership. Speakers at the event included Stephen Trimberger, an IEEE and ACM Fellow whose technical contributions helped shape modern FPGA architecture. Trimberger reflected on how the invention enabled software-programmable hardware. Solving computing’s flexibility-performance tradeoff FPGAs emerged in the 1980s to address a core limitation in computing. A microprocessor executes software instructions sequentially, making it flexible but sometimes too slow for workloads requiring many operations at once. At the other extreme, application-specific integrated circuits are chips designed to do only one task. ASICs achieve high efficiency but require lengthy development cycles and nonrecurring engineering costs, which are large, upfront investments. Expenses include designing the chip and preparing it for manufacturing—a process that involves creating detailed layouts, building masks for the fabrication machines, and setting up production lines to handle the tiny circuits. “ASICs can deliver the best performance, but the development cycle is long and the nonrecurring engineering cost can be very high,” says Jason Cong, an IEEE Fellow and professor of computer science at the University of California, Los Angeles. “FPGAs provide a sweet spot between processors and custom silicon.” Cong’s foundational work in FPGA design automation and high-level synthesis transformed how reconfigurable systems are programmed. He developed synthesis tools that translate C/C++ into hardware designs, for example. At the heart of his work is an underlying principle first espoused by electrical engineer Ross Freeman: By configuring hardware using programmable memory embedded inside the chip, FPGAs combine hardware-level speed with the adaptability traditionally associated with software. Silicon Valley origins: the first FPGA The FPGA architecture originated in the mid-1980s at Xilinx, a Silicon Valley company founded in 1984. The invention is widely credited to Freeman, a Xilinx cofounder and the startup’s CTO. He envisioned a chip with circuitry that could be configured after fabrication rather than fixed permanently during creation. Articles about the history of the FPGA emphasize that he saw it as a deliberate break from conventional chip design. At the time, semiconductor engineers treated transistors as scarce resources. Custom chips were carefully optimized so that nearly every transistor served a specific purpose. Freeman proposed a different approach. He figured Moore’s Law would soon change chip economics. The principle holds that transistor counts roughly double every two years, making computing cheaper and more powerful. Freeman posited that as transistors became abundant, flexibility would matter more than perfect efficiency. He envisioned a device composed of programmable logic blocks connected through configurable routing—a chip filled with what he described as “open gates,” ready to be defined by users after manufacturing. Instead of fixing hardware in silicon permanently, engineers could configure and reconfigure circuits as requirements evolved. Freeman sometimes compared the concept to a blank cassette tape: Manufacturers would supply the medium, while engineers determined its function. The analogy captured a profound shift in who controls the technology, shifting hardware design flexibility from chip fabrication facilities to the system designers themselves. In 1985 Xilinx introduced the first FPGA for commercial sale: the XC2064. The device contained 64 configurable logic blocks—small digital circuits capable of performing logical operations—arranged in an 8-by-8 grid. Programmable routing channels allowed engineers to define how signals moved between blocks, effectively wiring a custom circuit with software. Fabricated using a 2-micrometer process (meaning that 2 µm was the minimum size of the features that could be patterned onto silicon using photolithography), the XC2064 implemented a few thousand logic gates. Modern FPGAs can contain hundreds of millions of gates, enabling vastly more complex designs. Yet the XC2064 established a design workflow still used today: Engineers describe the hardware behavior digitally and then “compile the design,” a process that automatically translates the plans into the instructions the FPGA needs to set its logic blocks and wiring, according to AMD. Engineers then load that configuration onto the chip. The breakthrough: hardware defined by memory Earlier programmable logic devices, such as erasable programmable read-only memory, or EPROM, allowed limited customization but relied on largely fixed wiring structures that did not scale well as circuits grew more complex, Cong says. FPGAs introduced programmable interconnects—networks of electronic switches controlled by memory cells distributed across the chip. When powered on, the device loads a bitstream configuration file that determines how its internal circuits behave. “As process technology improved and transistor counts increased, the cost of programmability became much less significant,” Cong says. From “glue logic” to essential infrastructure “Initially, FPGAs were used as what engineers called glue logic,” Cong says. Glue logic refers to simple circuits that connect processors, memory, and peripheral devices so the system works reliably, according to PC Magazine. In other words, it “glues” different components together, especially when interfaces change frequently. Early adopters recognized the advantage of hardware that could adapt as standards evolved. In “The History, Status, and Future of FPGAs,” published in Communications of the ACM, engineers at Xilinx and organizations such as Bell Labs, Fairchild Semiconductor, IBM, and Sun Microsystems said the earliest uses of FPGAs were for prototyping ASICs. They also used it for validating complex systems by running their software before fabrication, allowing the companies to deploy specialized products manufactured in modest volumes. Those uses revealed a broader shift: Hardware no longer needed to remain fixed once deployed. Attendees at the Milestone plaque dedication ceremony included (seated L to R) 2025 IEEE President Kathleen Kramer, 2024 IEEE President Tom Coughlin, and Santa Clara Valley Section Milestones Chair Brian Berg.Douglas Peck/AMD Semiconductor economics changed the equation The rise of FPGAs closely followed changes in semiconductor economics, Cong says. Developing a custom chip requires a large upfront investment before production begins. As fabrication costs increased, products had to ship in large quantities to make ASIC development economically viable, according to a post published by AnySilicon. FPGAs allowed designers to move forward without that larger monetary commitment. ASIC development typically requires 18 to 24 months from conception to silicon, while FPGA implementations often can be completed within three to six months using modern design tools, Cong says. The shorter cycle and the ability to reconfigure the hardware enabled startups, universities, and equipment manufacturers to experiment with advanced architectures that were previously accessible mainly to large chip companies. Lookup tables and the rise of reconfigurable computing A popular technique for implementing mathematical functions in hardware is the lookup table (LUT). A LUT is a small memory element that stores the results of logical operations, according to “LUT-LLM: Efficient Large Language Model Inference with Memory-based Computations on FPGAs,” a paper selected for presentation next month at the 34th IEEE International Symposium on Field-Programmable Custom Computing Machines (FCCM). Instead of repeatedly recalculating outcomes, the chip retrieves answers directly from memory. Cong compares the approach to consulting multiplication tables rather than recomputing the arithmetic each time. Research led by Cong and others helped develop efficient methods for mapping digital circuits onto LUT-based architectures, shaping routing and layout strategies used in modern devices. As transistor budgets expanded, FPGA vendors integrated memory blocks, digital signal-processing units, high-speed communication interfaces, cryptographic engines, and embedded processors, transforming the devices into versatile computing platforms. Why the gate arrays are distinct from CPUs, GPUs, and ASICs FPGAs coexist with other processors because each one optimizes different priorities. Central processing units excel at general computing. Graphics processing units, designed to perform many calculations simultaneously, dominate large parallel workloads such as AI training. ASICs provide maximum efficiency when designs remain stable and production volumes are high. “ASICs can deliver the best performance, but the development cycle is long, and the nonrecurring engineering cost can be very high. FPGAs provide a sweet spot between processors and custom silicon.” —Jason Cong, IEEE Fellow and professor of computer science at UCLA. “FPGAs are not replacements for CPUs or GPUs,” Cong says. “They complement those processors in heterogeneous computing systems.” Modern computing platforms increasingly combine multiple types of processors to balance flexibility, performance, and energy efficiency. A Milestone for an idea, not just a device This IEEE Milestone recognizes more than a successful semiconductor product. It also acknowledges a shift in how engineers innovate. Reconfigurable hardware allows designers to test ideas quickly, refine architectures, and deploy systems while standards and markets evolve. “Without FPGAs,” Cong says, “the pace of hardware innovation would likely be much slower.” Four decades after the first FPGA appeared, the technology’s enduring legacy reflects Freeman’s insight: Hardware did not need to remain fixed. By accepting a small amount of unused silicon in exchange for adaptability, engineers transformed chips from static products into platforms for continuous experimentation—turning silicon itself into a medium engineers could rewrite. Among those who attended the Milestone ceremony were 2025 IEEE President Kathleen Kramer; 2024 IEEE President Tom Coughlin; Avery Lu, chair of the IEEE Santa Clara Valley Section; and Brian Berg, history and milestones chair of IEEE Region 6. They joined AMD’s chief executive, Lisa Su, and Salil Raje, senior vice president and general manager of adaptive and embedded computing at AMD. The IEEE Milestone plaque honoring the field-programmable gate array reads: “The FPGA is an integrated circuit with user-programmable Boolean logic functions and interconnects. FPGA inventor Ross Freeman cofounded Xilinx to productize his 1984 invention, and in 1985 the XC2064 was introduced with 64 programmable 4-input logic functions. Xilinx’s FPGAs helped accelerate a dramatic industry shift wherein ‘fabless’ companies could use software tools to design hardware while engaging ‘foundry’ companies to handle the capital-intensive task of manufacturing the software-defined hardware.” Administered by the IEEE History Center and supported by donors, the IEEE Milestone program recognizes outstanding technical developments worldwide that are at least 25 years old. Check out Spectrum’s History of Technology channel to read more stories about key engineering achievements.
Quantum computing is a devilishly complex technology, with many technical hurdles impacting its development. Of these challenges two critical issues stand out: miniaturization and qubit quality. IBM has adopted the superconducting qubit road map of reaching a 1,121-qubit processor by 2023, leading to the expectation that 1,000 qubits with today’s qubit form factor is feasible. However, current approaches will require very large chips (50 millimeters on a side, or larger) at the scale of small wafers, or the use of chiplets on multichip modules. While this approach will work, the aim is to attain a better path toward scalability. Now researchers at MIT have been able to both reduce the size of the qubits and done so in a way that reduces the interference that occurs between neighboring qubits. The MIT researchers have increased the number of superconducting qubits that can be added onto a device by a factor of 100. “We are addressing both qubit miniaturization and quality,” said William Oliver, the director for the Center for Quantum Engineering at MIT. “Unlike conventional transistor scaling, where only the number really matters, for qubits, large numbers are not sufficient, they must also be high-performance. Sacrificing performance for qubit number is not a useful trade in quantum computing. They must go hand in hand.” The key to this big increase in qubit density and reduction of interference comes down to the use of two-dimensional materials, in particular the 2D insulator hexagonal boron nitride (hBN). The MIT researchers demonstrated that a few atomic monolayers of hBN can be stacked to form the insulator in the capacitors of a superconducting qubit. Just like other capacitors, the capacitors in these superconducting circuits take the form of a sandwich in which an insulator material is sandwiched between two metal plates. The big difference for these capacitors is that the superconducting circuits can operate only at extremely low temperatures—less than 0.02 degrees above absolute zero (-273.15 °C). Superconducting qubits are measured at temperatures as low as 20 millikelvin in a dilution refrigerator.Nathan Fiske/MIT In that environment, insulating materials that are available for the job, such as PE-CVD silicon oxide or silicon nitride, have quite a few defects that are too lossy for quantum computing applications. To get around these material shortcomings, most superconducting circuits use what are called coplanar capacitors. In these capacitors, the plates are positioned laterally to one another, rather than on top of one another. As a result, the intrinsic silicon substrate below the plates and to a smaller degree the vacuum above the plates serve as the capacitor dielectric. Intrinsic silicon is chemically pure and therefore has few defects, and the large size dilutes the electric field at the plate interfaces, all of which leads to a low-loss capacitor. The lateral size of each plate in this open-face design ends up being quite large (typically 100 by 100 micrometers) in order to achieve the required capacitance. In an effort to move away from the large lateral configuration, the MIT researchers embarked on a search for an insulator that has very few defects and is compatible with superconducting capacitor plates. “We chose to study hBN because it is the most widely used insulator in 2D material research due to its cleanliness and chemical inertness,” said colead author Joel Wang, a research scientist in the Engineering Quantum Systems group of the MIT Research Laboratory for Electronics. On either side of the hBN, the MIT researchers used the 2D superconducting material, niobium diselenide. One of the trickiest aspects of fabricating the capacitors was working with the niobium diselenide, which oxidizes in seconds when exposed to air, according to Wang. This necessitates that the assembly of the capacitor occur in a glove box filled with argon gas. While this would seemingly complicate the scaling up of the production of these capacitors, Wang doesn’t regard this as a limiting factor. “What determines the quality factor of the capacitor are the two interfaces between the two materials,” said Wang. “Once the sandwich is made, the two interfaces are “sealed” and we don’t see any noticeable degradation over time when exposed to the atmosphere.” This lack of degradation is because around 90 percent of the electric field is contained within the sandwich structure, so the oxidation of the outer surface of the niobium diselenide does not play a significant role anymore. This ultimately makes the capacitor footprint much smaller, and it accounts for the reduction in cross talk between the neighboring qubits. “The main challenge for scaling up the fabrication will be the wafer-scale growth of hBN and 2D superconductors like [niobium diselenide], and how one can do wafer-scale stacking of these films,” added Wang. Wang believes that this research has shown 2D hBN to be a good insulator candidate for superconducting qubits. He says that the groundwork the MIT team has done will serve as a road map for using other hybrid 2D materials to build superconducting circuits.