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CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion
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이 매체는 공공·자유 라이선스로 본문을 직접 표시합니다.Computer Science > Robotics
[Submitted on 17 Jun 2026]
Title:CTS-MoE: Implicit Terrain Adaptation via Mixture-of-Experts for Perceptive Locomotion
View PDF HTML (experimental)Abstract:Perceptive legged locomotion over discontinuous terrain (e.g., stairs, gaps, and obstacles) requires adaptive behavior, as a single conservative gait cannot produce the anticipatory maneuvers needed for abrupt topology changes. Cast as multi-task reinforcement learning, this problem introduces a tension between sharing and separation. Tasks use a common locomotion base but have conflicting rewards, so a policy must share behavior while avoiding value interference. Prior work addresses only one side, with monolithic policies sacrificing specialization and hierarchical sub-policies sacrificing generalization across transitions and unseen terrain. We propose CTS-MoE, which combines a dense mixture-of-experts actor with perception-based gating to compose shared behaviors and a multi-critic with task-specific value heads to prevent interference. The model is trained end-to-end in a single-stage concurrent teacher-student setup that handles partial observability and avoids sequential distillation, with task labels used only during training. At deployment, routing depends solely on perception, allowing terrain adaptation without a high-level selector or terrain classifier. Experiments on a Unitree Go1 in simulation and on hardware across seen and unseen terrains show task-aware specialization, with lower tracking error and higher success rates than monolithic baselines. Project Website: this https URL .
Submission history
From: Francisco Affonso [view email][v1] Wed, 17 Jun 2026 22:25:49 UTC (23,276 KB)
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