Treasure Search Optimization
Abstract
We introduce Treasure Search Optimization (TSO), an interacting particle method for global optimization.
Most swarm methods balance exploration and exploitation within a single population, and typically switch between the two by degenerating the noise, annealing a temperature, or tuning a parameter.
TSO instead splits these tasks across two kinds of agents.
A swarm of explorers stays in exploration mode and a single treasure hunter performs exploitation.
The hunter drifts toward an objective-weighted average of the explorers and may teleport to it when the move lowers the objective.
The swarm then re-centers around the hunter, creating a feedback loop between search and capture.
We model the dynamics as coupled jump-diffusion stochastic differential equations (SDEs).
The hunter's jumps are shared by all explorers and act as a common noise.
The mean-field limit is therefore a conditional McKean-Vlasov jump-diffusion SDE, whose well-posedness we prove.
We also characterize the steady state and prove, via Laplace approximation techniques, that the hunter settles near the global minimum with error of order $1/\alpha$, where $\alpha$ is the weight parameter.
Linking the consensus drift to a smoothed free energy, we explain why the swarm ignores spurious local traps and demonstrate how to quantify uncertainty in inverse problems using post-processing Kalman steps after TSO iterations.
Numerical experiments on ODE-constrained problems and a low dimensional Bayesian inverse problem demonstrate the effectiveness of the TSO method.
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