Deblurring in the Wild: A Real-World Image Deblurring Dataset from Smartphone High-Speed Videos
Abstract
We introduce the largest real-world image deblurring dataset constructed from smartphone slow-motion videos.
Using 240 frames captured over one second, we simulate realistic long-exposure blur by averaging frames to produce blurry images, while using the temporally centered frame as the sharp reference.
Our dataset contains over 42,000 high-resolution blur-sharp image pairs, making it approximately 10 times larger than widely used datasets, with 8 times the amount of different scenes, including indoor and outdoor environments, with varying object and camera motions.
We benchmark multiple state-of-the-art (SOTA) deblurring models on our dataset and observe significant performance degradation, highlighting the complexity and diversity of our benchmark.
Our dataset serves as a challenging new benchmark to facilitate robust and generalizable deblurring models.
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