‘I felt like Orpheus’: how the designer of Gears of War bounced back from studio closure by producing Hadestown
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After suffering the schadenfreude of gamers online, the Tony-winning Broadway musical offered redemption to Cliff Bleszinski
‘It was utterly heartbreaking, to be honest, and it certainly didn’t help with my drinking. I’ll leave it at that.” Cliff Bleszinski is recalling the launch of LawBreakers, the arena first-person shooter he put out in 2017. It had been his first project as the CEO of his own studio, Boss Key Productions. Before that, he was the creative figurehead behind hugely successful sci-fi shooter series, Gears of War, when he was known to millions of gamers as CliffyB.
“I retired from Epic and all of it, and I missed making neat stuff,” he says. “And my agent at the time was needling me: ‘Come on, you want to get back in, have your own studio? Look at what [Hideo] Kojima’s doing.’ And I was like: ‘OK, if Kojima can do it, so can I.’ Such hubris, right?”
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