CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation
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Abstract
Robot navigation typically assumes an obstacle-free path exists between start and goal.
In real environments, however, clutter may block all routes.
We introduce Lifelong Interactive Navigation, where a mobile robot with manipulation capabilities must move objects to forge paths and complete sequential object-placement tasks.
Because environment modifications persist, decisions impact future navigability and task difficulty.
We propose CoReLIN, an LLM-driven constraint-based reasoning framework with active perception.
CoReLIN reasons over a structured scene graph to decide which objects to relocate, where to place them, and where to explore next.
A standard motion planner executes reliable navigation and manipulation primitives.
To evaluate long-horizon behavior, we introduce 2 new metrics - Long-term Efficiency Score (LES), a unified metric capturing success, execution efficiency, environment optimality, captured by Price of Clutter.
In ProcTHOR-10k, CoReLIN outperforms best baseline by 16% under standard metrics and LES, and transfers to real-world hardware.