The Fibonacci Rectangle Game: Two First-Move Classes and a Triangle-Induced Choice
Abstract
A square-adjoining rectangle game generates the Fibonacci numbers and the Fibonacci spiral from a simple geometric rule.
If one starts from a square, the four possible first moves are all equivalent by rotation.
If one starts instead from a non-square rectangle, there are still four geometric placements for the first square, but they split into exactly two equivalence classes: long-side-first and short-side-first.
We show that both classes are governed by the same Fibonacci-type recursion with different initial conditions, and that in both cases the successive aspect ratios converge to the golden ratio (phi).
We then add a brief geometric remark: the Hypotenuse-Axis Intercept (HAI) construction from a right triangle produces a natural ordered seed whose outward and inward branches determine precisely those two first-move classes.
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